#include "render.h" #include "button.h" #include "instance.h" #include "mask.h" #include #include #include RrButton *RrButtonNew (const RrInstance *inst) { RrButton *out = NULL; out = g_new(RrButton, 1); out->inst = inst; /* no need to alloc colors, set them null (for freeing later) */ out->focused_unpressed_color = NULL; out->unfocused_unpressed_color = NULL; out->focused_pressed_color = NULL; out->unfocused_pressed_color = NULL; out->disabled_focused_color = NULL; out->disabled_unfocused_color = NULL; out->hover_focused_color = NULL; out->hover_unfocused_color = NULL; out->toggled_hover_focused_color = NULL; out->toggled_hover_unfocused_color = NULL; out->toggled_focused_pressed_color = NULL; out->toggled_unfocused_pressed_color = NULL; out->toggled_focused_unpressed_color = NULL; out->toggled_unfocused_unpressed_color = NULL; /* same with masks */ out->mask = NULL; out->pressed_mask = NULL; out->disabled_mask = NULL; out->hover_mask = NULL; out->toggled_mask = NULL; out->toggled_hover_mask = NULL; out->toggled_pressed_mask = NULL; /* allocate appearances */ out->a_focused_unpressed = RrAppearanceNew(inst, 1); out->a_unfocused_unpressed = RrAppearanceNew(inst, 1); out->a_focused_pressed = RrAppearanceNew(inst, 1); out->a_unfocused_pressed = RrAppearanceNew(inst, 1); out->a_disabled_focused = RrAppearanceNew(inst, 1); out->a_disabled_unfocused = RrAppearanceNew(inst, 1); out->a_hover_focused = RrAppearanceNew(inst, 1); out->a_hover_unfocused = RrAppearanceNew(inst, 1); out->a_toggled_focused_unpressed = RrAppearanceNew(inst, 1); out->a_toggled_unfocused_unpressed = RrAppearanceNew(inst, 1); out->a_toggled_focused_pressed = RrAppearanceNew(inst, 1); out->a_toggled_unfocused_pressed = RrAppearanceNew(inst, 1); out->a_toggled_hover_focused = RrAppearanceNew(inst, 1); out->a_toggled_hover_unfocused = RrAppearanceNew(inst, 1); return out; } void RrButtonFree(RrButton *b) { /* colors */ if (b->focused_unpressed_color) RrColorFree(b->focused_unpressed_color); if (b->unfocused_unpressed_color) RrColorFree(b->unfocused_unpressed_color); if (b->focused_pressed_color) RrColorFree(b->focused_pressed_color); if (b->unfocused_pressed_color) RrColorFree(b->unfocused_pressed_color); if (b->disabled_focused_color) RrColorFree(b->disabled_focused_color); if (b->disabled_unfocused_color) RrColorFree(b->disabled_unfocused_color); if (b->hover_focused_color) RrColorFree(b->hover_focused_color); if (b->hover_unfocused_color) RrColorFree(b->hover_unfocused_color); if (b->toggled_hover_focused_color) RrColorFree(b->toggled_hover_focused_color); if (b->toggled_hover_unfocused_color) RrColorFree(b->toggled_hover_unfocused_color); if (b->toggled_focused_pressed_color) RrColorFree(b->toggled_focused_pressed_color); if (b->toggled_unfocused_pressed_color) RrColorFree(b->toggled_unfocused_pressed_color); if (b->toggled_focused_unpressed_color) RrColorFree(b->toggled_focused_unpressed_color); if (b->toggled_unfocused_unpressed_color) RrColorFree(b->toggled_unfocused_unpressed_color); /* masks */ if (b->mask) RrPixmapMaskFree(b->mask); if (b->pressed_mask) RrPixmapMaskFree(b->pressed_mask); if (b->disabled_mask) RrPixmapMaskFree(b->disabled_mask); if (b->hover_mask) RrPixmapMaskFree(b->hover_mask); if (b->toggled_mask) RrPixmapMaskFree(b->toggled_mask); if (b->toggled_hover_mask) RrPixmapMaskFree(b->toggled_hover_mask); if (b->toggled_pressed_mask) RrPixmapMaskFree(b->toggled_pressed_mask); /* appearances */ RrAppearanceFree(b->a_focused_unpressed); RrAppearanceFree(b->a_unfocused_unpressed); RrAppearanceFree(b->a_focused_pressed); RrAppearanceFree(b->a_unfocused_pressed); RrAppearanceFree(b->a_disabled_focused); RrAppearanceFree(b->a_disabled_unfocused); RrAppearanceFree(b->a_hover_focused); RrAppearanceFree(b->a_hover_unfocused); RrAppearanceFree(b->a_toggled_focused_unpressed); RrAppearanceFree(b->a_toggled_unfocused_unpressed); RrAppearanceFree(b->a_toggled_focused_pressed); RrAppearanceFree(b->a_toggled_unfocused_pressed); RrAppearanceFree(b->a_toggled_hover_focused); RrAppearanceFree(b->a_toggled_hover_unfocused); }