colosseum is now crowded with monsters; made the SaberMonster moving code more robust...
[chaz/carfire] / CarFire / CarFire / CarFire / Player.cs
2010-04-27  Charlescolosseum is now crowded with monsters; made the SaberM...
2010-04-26  Charlesbetter player movement (walls are no longer sticky)
2010-04-26  CharlesNew IEntity properties: Coordinates (set), Identifier...
2010-04-26  CharlesNew property IEntity.IsCollidable so entities can let...
2010-04-26  KyleScoring implemented, melee attack implemented.
2010-04-23  CharlesPlayer inventory.
2010-04-23  KyleCan now choose between melee and ranged character....
2010-04-23  KyleCleaned up a bit
2010-04-23  KyleMelee and Ranged now inheret from Player
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