]> Dogcows Code - chaz/carfire/history - CarFire/CarFire/CarFire/Display.cs
git-svn-id: https://bd85.net/svn/cs3505_group@168 92bb83a3-7c8f-8a45-bc97-515c4e399668
[chaz/carfire] / CarFire / CarFire / CarFire / Display.cs
2010-04-26  KyleBasic HUD... Feel free to completely redo it. Not...
2010-04-23  KyleSeperated GameLogic from the Display
2010-04-23  KyleMelee and Ranged now inheret from Player
2010-04-23  KyleSplit human class into Melee and ranged... probably...
2010-04-22  KyleCharacter selection is now done in the Game Class inste...
2010-04-21  KyleDisplay should now follow correct player in a network...
2010-04-21  CharlesSaberMonster loads from map file and walks around using...
2010-04-20  KyleModified Projectiles to work with MovementManager.
2010-04-19  CharlesSmooth movement between cells.
2010-04-19  Kylecommented out some debuggin print lines
2010-04-19  KyleSmooth player movement... still has some issues.
2010-04-19  CharlesNew Map APIs:
2010-04-19  KyleSlightly improved commenting.
2010-04-19  KyleFixed a bug with projectiles - they would go through...
2010-04-19  KyleImproved projectiles
2010-04-19  KylePlayers now spawn projectiles... still kind of buggy.
2010-04-19  KyleNow uses network to update character position
2010-04-15  KyleSingle Player test - Player will shoot in one direction...
2010-04-15  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@93 92bb83...
2010-04-15  bradyBasic Changes to Character, Small Changes to Display...
2010-04-15  KyleMore test projectiles
2010-04-15  KyleMore test projectiles in the display class.
2010-04-15  KylePartially working display
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