]> Dogcows Code - chaz/carfire/history - CarFire/CarFire/CarFire/CarFire.csproj
Player doesn't disappear
[chaz/carfire] / CarFire / CarFire / CarFire / CarFire.csproj
2010-04-27  Zacharygit-svn-id: https://bd85.net/svn/cs3505_group@163 92bb8...
2010-04-27  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@161 92bb8...
2010-04-26  KyleAI working now.. uncommented lines in Game
2010-04-26  KyleBasic HUD... Feel free to completely redo it. Not...
2010-04-24  CharlesImplemented map tiles; started new Key entity; added...
2010-04-23  CharlesFixed path finder thrown exception when finding a path...
2010-04-23  KyleSeperated GameLogic from the Display
2010-04-23  KyleMelee and Ranged now inheret from Player
2010-04-23  KyleSplit human class into Melee and ranged... probably...
2010-04-21  CharlesSaberMonster loads from map file and walks around using...
2010-04-19  CharlesSmooth movement between cells.
2010-04-19  CharlesNew test map: maze.cfmap
2010-04-15  bradygit-svn-id: https://bd85.net/svn/cs3505_group@92 92bb83...
2010-04-15  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@90 92bb83...
2010-04-15  bradyMoved some basic stuff around to remove the CharacterTe...
2010-04-12  Charlescreated a new project MapProcessorLib to for importing...
2010-04-10  CharlesImplemented the base architecture we are bound to becau...
2010-04-10  CharlesAdding blank VS2008 solution to start from.
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