From: Kyle Date: Mon, 26 Apr 2010 06:06:22 +0000 (+0000) Subject: AI working now.. uncommented lines in Game X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=commitdiff_plain;h=f41d1413bdee1a69450ca6c2bca9932a4c61a6d9;hp=da371d63be668ed0330555ccce0788e8d672d32e AI working now.. uncommented lines in Game git-svn-id: https://bd85.net/svn/cs3505_group@150 92bb83a3-7c8f-8a45-bc97-515c4e399668 --- diff --git a/CarFire/CarFire/CarFire/CarFire.csproj b/CarFire/CarFire/CarFire/CarFire.csproj index e83bbdd..eb4c400 100644 --- a/CarFire/CarFire/CarFire/CarFire.csproj +++ b/CarFire/CarFire/CarFire/CarFire.csproj @@ -84,6 +84,7 @@ + diff --git a/CarFire/CarFire/CarFire/Game.cs b/CarFire/CarFire/CarFire/Game.cs index e42a827..8b9b075 100644 --- a/CarFire/CarFire/CarFire/Game.cs +++ b/CarFire/CarFire/CarFire/Game.cs @@ -31,7 +31,7 @@ namespace CarFire public List mProjectiles = new List(); public Player[] mCharacters; public Display mDisplay; - //public AI AIData; + public AI AIData; #endregion @@ -373,7 +373,7 @@ namespace CarFire State.Map.Tilemap = tilemap; State.Entities = State.Map.GetAllEntities(this); - //State.AIData = new AI(this); + State.AIData = new AI(this); /* mPlayers.Clear();