From: brady Date: Sat, 20 Mar 2010 05:40:22 +0000 (+0000) Subject: Some basic text added to create game screen X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=commitdiff_plain;h=74e1f08b57f723891499ae70a8ae59a0c7857740 Some basic text added to create game screen git-svn-id: https://bd85.net/svn/cs3505_group@14 92bb83a3-7c8f-8a45-bc97-515c4e399668 --- diff --git a/Project06/lobbyTest/lobbyTest/Game1.cs b/Project06/lobbyTest/lobbyTest/Game1.cs index 67de791..157bae8 100644 --- a/Project06/lobbyTest/lobbyTest/Game1.cs +++ b/Project06/lobbyTest/lobbyTest/Game1.cs @@ -23,6 +23,10 @@ namespace lobbyTest lobbyGUI lbGui; + NetworkSession networkSession; + AvailableNetworkSessionCollection availableSessions; + int selectedSessionIndex; + public Game1() { graphics = new GraphicsDeviceManager(this); diff --git a/Project06/lobbyTest/lobbyTest/LobbyGUI.cs b/Project06/lobbyTest/lobbyTest/LobbyGUI.cs index 49702d5..383ff0c 100644 --- a/Project06/lobbyTest/lobbyTest/LobbyGUI.cs +++ b/Project06/lobbyTest/lobbyTest/LobbyGUI.cs @@ -228,7 +228,13 @@ namespace lobbyTest Vector2 topOfList = new Vector2(MaxX / 8, MaxY / 4); spriteBatch.DrawString(menuFont, "Current Players", new Vector2(topOfList.X + 15, topOfList.Y - 25), Color.White); - + spriteBatch.DrawString(menuFont, "Command Options: to mark your self as ready", new Vector2(20, 20), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f); + spriteBatch.DrawString(menuFont, "type players # to toggle chat", new Vector2(175, 40), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f); + spriteBatch.DrawString(menuFont, "return to main menu", new Vector2(175, 60), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f); + spriteBatch.DrawString(menuFont, "R", new Vector2(145, 20), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f); + spriteBatch.DrawString(menuFont, "#", new Vector2(145, 40), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f); + spriteBatch.DrawString(menuFont, "X", new Vector2(145, 60), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f); + //top player spriteBatch.Draw(menuItem, topOfList, null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); spriteBatch.DrawString(menuFont, "****Player 1****", new Vector2(topOfList.X + 10, topOfList.Y + 10), Color.White, 0f, zero, .75f, SpriteEffects.None, 1f);