From: Zachary Date: Tue, 27 Apr 2010 19:58:41 +0000 (+0000) Subject: git-svn-id: https://bd85.net/svn/cs3505_group@169 92bb83a3-7c8f-8a45-bc97-515c4e399668 X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=commitdiff_plain;h=2079dadac9b317d61015a9e37eefc9aca761c1ad;ds=sidebyside git-svn-id: https://bd85.net/svn/cs3505_group@169 92bb83a3-7c8f-8a45-bc97-515c4e399668 --- diff --git a/CarFire/CarFire/CarFire/AnimateMelee.cs b/CarFire/CarFire/CarFire/AnimateMelee.cs index bda8912..613c594 100644 --- a/CarFire/CarFire/CarFire/AnimateMelee.cs +++ b/CarFire/CarFire/CarFire/AnimateMelee.cs @@ -20,6 +20,7 @@ namespace CarFire //private SpriteBatch spriteBatch; private bool changedGraphic; private string lastPh; + private int row; private string ph; private Vector2 position; private SpriteBatch character; @@ -43,9 +44,26 @@ namespace CarFire //methods + public void AttackDown(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[0]; + row = 0; + character = spriteBatch; + Animate(drawSpot); + } + + public void AttackDownLeft(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[0]; + row = 1; + character = spriteBatch; + Animate(drawSpot); + } + public void AttackLeft(SpriteBatch spriteBatch, Vector2 drawSpot) { ph = fileNames[0]; + row = 2; if (lastPh == ph) changedGraphic = false; else @@ -56,18 +74,327 @@ namespace CarFire //character = new SpriteBatch(spriteBatch.GraphicsDevice); character = spriteBatch; Animate(drawSpot); + } + + public void AttackUpLeft(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[0]; + row = 4; + character = spriteBatch; + Animate(drawSpot); + } + + public void AttackUp(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[0]; + row = 4; + character = spriteBatch; + Animate(drawSpot); + } + + public void AttackUpRight(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[0]; + row = 5; + character = spriteBatch; + Animate(drawSpot); + } + + public void AttackRight(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[0]; + row = 6; + character = spriteBatch; + Animate(drawSpot); + } + + public void AttackDownRight(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[0]; + row = 7; + character = spriteBatch; + Animate(drawSpot); + } + + // death + + public void DieDown(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[1]; + row = 0; + character = spriteBatch; + Animate(drawSpot); + } + + public void DieDownLeft(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[1]; + row = 1; + character = spriteBatch; + Animate(drawSpot); + } + + public void DieLeft(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[1]; + row = 2; + character = spriteBatch; + Animate(drawSpot); + } + + public void DieUpLeft(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[1]; + row = 4; + character = spriteBatch; + Animate(drawSpot); + } + + public void DieUp(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[1]; + row = 4; + character = spriteBatch; + Animate(drawSpot); + } + + public void DieUpRight(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[1]; + row = 5; + character = spriteBatch; + Animate(drawSpot); + } + + public void DieRight(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[1]; + row = 6; + character = spriteBatch; + Animate(drawSpot); + } + + public void DieDownRight(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[1]; + row = 7; + character = spriteBatch; + Animate(drawSpot); + } + //melee explosion + public void ExplodeDown(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[2]; + row = 0; + character = spriteBatch; + Animate(drawSpot); + } - // SpriteTexture.Load(graphics.GraphicsDevice, contentManager, "fileNames[0]", 8, 12, true, 1); + public void ExplodeDownLeft(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[2]; + row = 1; + character = spriteBatch; + Animate(drawSpot); } + public void ExplodeLeft(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[2]; + row = 2; + character = spriteBatch; + Animate(drawSpot); + } + + public void ExplodeUpLeft(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[2]; + row = 4; + character = spriteBatch; + Animate(drawSpot); + } + + public void ExplodeUp(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[2]; + row = 4; + character = spriteBatch; + Animate(drawSpot); + } + + public void ExplodeUpRight(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[2]; + row = 5; + character = spriteBatch; + Animate(drawSpot); + } + + public void ExplodeRight(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[2]; + row = 6; + character = spriteBatch; + Animate(drawSpot); + } + + public void ExplodeDownRight(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[2]; + row = 7; + character = spriteBatch; + Animate(drawSpot); + } + + //melee standing + /* + * to do + * change this from standard animation to only take into account one frame + */ + public void StandDown(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[3]; + row = 0; + character = spriteBatch; + Animate(drawSpot); + } + + public void StandDownLeft(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[3]; + row = 1; + character = spriteBatch; + Animate(drawSpot); + } + + public void StandLeft(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[3]; + row = 2; + character = spriteBatch; + Animate(drawSpot); + } + + public void StandUpLeft(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[3]; + row = 4; + character = spriteBatch; + Animate(drawSpot); + } + + public void StandUp(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[3]; + row = 4; + character = spriteBatch; + Animate(drawSpot); + } + + public void StandUpRight(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[3]; + row = 5; + character = spriteBatch; + Animate(drawSpot); + } + + public void StandRight(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[3]; + row = 6; + character = spriteBatch; + Animate(drawSpot); + } + + public void StandDownRight(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[3]; + row = 7; + character = spriteBatch; + Animate(drawSpot); + } + + //walking + + public void WalkDown(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[4]; + row = 0; + character = spriteBatch; + Animate(drawSpot); + } + + public void WalkDownLeft(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[4]; + row = 1; + character = spriteBatch; + Animate(drawSpot); + } + + public void WalkLeft(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[4]; + row = 2; + character = spriteBatch; + Animate(drawSpot); + } + + public void WalkUpLeft(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[4]; + row = 4; + character = spriteBatch; + Animate(drawSpot); + } + + public void WalkUp(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[4]; + row = 4; + character = spriteBatch; + Animate(drawSpot); + } + + public void WalkUpRight(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[4]; + row = 5; + character = spriteBatch; + Animate(drawSpot); + } + + public void WalkRight(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[4]; + row = 6; + character = spriteBatch; + Animate(drawSpot); + } + + public void WalkDownRight(SpriteBatch spriteBatch, Vector2 drawSpot) + { + ph = fileNames[4]; + row = 7; + character = spriteBatch; + Animate(drawSpot); + } + + + + public void Animate(Vector2 drawSpot) { //character = new SpriteBatch(graphics.GraphicsDevice); // "character" is the name of the sprite asset in the project. Console.WriteLine(ph); + //SpriteTexture.Load(character.GraphicsDevice, contentManager, ph, 8, 12, true, row); + if(changedGraphic) SpriteTexture.Load(character.GraphicsDevice, contentManager, ph, 8, 12, true, 1); + //viewport = graphics.GraphicsDevice.Viewport; position = new Vector2(Player.Coordinates.X*Map.PixelsToUnitSquares, Player.Coordinates.Y*Map.PixelsToUnitSquares);//viewport.Width / 2, 0);//viewport.Height / 2f); Console.WriteLine(drawSpot);