From: Kyle Date: Tue, 27 Apr 2010 20:31:43 +0000 (+0000) Subject: Player doesn't disappear X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=commitdiff_plain Player doesn't disappear git-svn-id: https://bd85.net/svn/cs3505_group@171 92bb83a3-7c8f-8a45-bc97-515c4e399668 --- diff --git a/CarFire/CarFire/CarFire/AnimateMelee.cs b/CarFire/CarFire/CarFire/AnimateMelee.cs index 613c594..3fc0867 100644 --- a/CarFire/CarFire/CarFire/AnimateMelee.cs +++ b/CarFire/CarFire/CarFire/AnimateMelee.cs @@ -393,7 +393,7 @@ namespace CarFire //SpriteTexture.Load(character.GraphicsDevice, contentManager, ph, 8, 12, true, row); if(changedGraphic) - SpriteTexture.Load(character.GraphicsDevice, contentManager, ph, 8, 12, true, 1); + SpriteTexture.Load(character.GraphicsDevice, contentManager, ph, 8, 12, false, 1); //viewport = graphics.GraphicsDevice.Viewport; position = new Vector2(Player.Coordinates.X*Map.PixelsToUnitSquares, Player.Coordinates.Y*Map.PixelsToUnitSquares);//viewport.Width / 2, 0);//viewport.Height / 2f); diff --git a/CarFire/CarFire/CarFire/Melee.cs b/CarFire/CarFire/CarFire/Melee.cs index 03f5a65..791999f 100644 --- a/CarFire/CarFire/CarFire/Melee.cs +++ b/CarFire/CarFire/CarFire/Melee.cs @@ -56,7 +56,7 @@ namespace CarFire Point aPosition = Game.State.Map.GetPointFromCoordinates(Motion.Position); Vector2 drawPosition = new Vector2(aPosition.X, aPosition.Y); //spriteBatch.Draw(charModel, position, Color.White); - if (isAttacking) + //if (isAttacking) animateMelee.AttackLeft(spriteBatch, drawPosition); }