Texture2D mapTiles = mContentManager.Load<Texture2D>("graphics/wallAndFloorTilesNoEdgeScale");\r
Tilemap tilemap = new Tilemap(mapTiles, 10, 7);\r
tilemap.SetTile(' ', new Point(4, 5), TileFlags.Default);\r
Texture2D mapTiles = mContentManager.Load<Texture2D>("graphics/wallAndFloorTilesNoEdgeScale");\r
Tilemap tilemap = new Tilemap(mapTiles, 10, 7);\r
tilemap.SetTile(' ', new Point(4, 5), TileFlags.Default);\r
tilemap.SetTile('>', new Point(7, 5), TileFlags.Default);\r
tilemap.SetTile('/', new Point(8, 5), TileFlags.Default);\r
tilemap.SetTile('?', new Point(9, 5), TileFlags.Default);\r
tilemap.SetTile('>', new Point(7, 5), TileFlags.Default);\r
tilemap.SetTile('/', new Point(8, 5), TileFlags.Default);\r
tilemap.SetTile('?', new Point(9, 5), TileFlags.Default);\r