X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=Project06%2FCS%203505%20Project%2006%2FCS%203505%20Project%2006%2FLobbyGUI.cs;h=6026a6161d212a66a88a77f68de109369bf394c3;hp=15d0955946f737d1709355648ec4cc7ac0d35b56;hb=8a11d454e88649b469fb9794f662beb7f6a15c6a;hpb=4ac7a5127df67229deb64907208ff78dc3869aac diff --git a/Project06/CS 3505 Project 06/CS 3505 Project 06/LobbyGUI.cs b/Project06/CS 3505 Project 06/CS 3505 Project 06/LobbyGUI.cs index 15d0955..6026a61 100644 --- a/Project06/CS 3505 Project 06/CS 3505 Project 06/LobbyGUI.cs +++ b/Project06/CS 3505 Project 06/CS 3505 Project 06/LobbyGUI.cs @@ -221,6 +221,13 @@ namespace CS_3505_Project_06 break; } } + if(allReady && players.Count == 2 && localPlayer == players[0]) + { + if (currentKeyboardState.IsKeyDown(Keys.B) && previousKeyboardState.IsKeyUp(Keys.B)) + { + networkGame.StartGame(); + } + } } else currentState = lobbyState.Welcome; @@ -288,7 +295,7 @@ namespace CS_3505_Project_06 case lobbyState.Connected: DrawPlayerList(spriteBatch); - + if(allReady && players.Count == 2 && localPlayer == players[0]) spriteBatch.DrawString(menuFont, "Press B to begin game!", new Vector2(MaxX / 2, MaxY / 2), Color.White, 0f, zero, .7f, SpriteEffects.None, 0.5f); else if(allReady)