X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=Project06%2FCS%203505%20Project%2006%2FCS%203505%20Project%2006%2FCS%203505%2FTestHarness.cs;fp=Project06%2FCS%203505%20Project%2006%2FCS%203505%20Project%2006%2FCS%203505%2FTestHarness.cs;h=883e8a09676d15b86615d228fa0a7c12042118af;hp=b4860a475d6a08d144056c9fbdc6fe8684ac92b9;hb=9b9f8951ffe9788deb63de067225cc88968035dc;hpb=d4d977b0086ecf7ac950863cb0ecdd7e42804c43 diff --git a/Project06/CS 3505 Project 06/CS 3505 Project 06/CS 3505/TestHarness.cs b/Project06/CS 3505 Project 06/CS 3505 Project 06/CS 3505/TestHarness.cs index b4860a4..883e8a0 100644 --- a/Project06/CS 3505 Project 06/CS 3505 Project 06/CS 3505/TestHarness.cs +++ b/Project06/CS 3505 Project 06/CS 3505 Project 06/CS 3505/TestHarness.cs @@ -294,10 +294,6 @@ namespace CS_3505_Project_06.CS_3505 public long Update(TimeSpan elapsedTime) { - // Draw() can be called multiple times between updates, so moved this here to avoid - // duplicate lines. - Console.WriteLine("Frame: " + state.frameNumber + " Checksum: " + state.Checksum); - state.advanceFrame(inputs, elapsedTime.Milliseconds); // Apply the inputs, advance game state. inputs = new NextInputs(); // Start with inputs cleared on the next frame.