X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FSaberMonster.cs;fp=CarFire%2FCarFire%2FCarFire%2FSaberMonster.cs;h=a2b5aae9f327ee0f6762e544ebb582d882b673c1;hp=69b42ca1a44f11d578af78fb4a92fcb5b52b5a9d;hb=a716edefa6148bb1847b7029356d610a1886821f;hpb=0483d0578f0d160ea3e80bae57d4a3ba2b061d35
diff --git a/CarFire/CarFire/CarFire/SaberMonster.cs b/CarFire/CarFire/CarFire/SaberMonster.cs
index 69b42ca..a2b5aae 100644
--- a/CarFire/CarFire/CarFire/SaberMonster.cs
+++ b/CarFire/CarFire/CarFire/SaberMonster.cs
@@ -8,6 +8,7 @@ using Microsoft.Xna.Framework.Graphics;
namespace CarFire
{
+ /*
///
/// A type for the states of an artificually intelligent entity.
///
@@ -20,7 +21,7 @@ namespace CarFire
Fighting,
Retreating
}
-
+ */
///
/// An example monster. This can serve as a starting place for
@@ -72,7 +73,14 @@ namespace CarFire
// Start doing something...
StartPacing();
}
+ public void DefaultAction()
+ {
+
+ }
+ public void Chasing(Point Chase)
+ {
+ }
///
/// Call this to switch the monster AI state to pacing and set up