X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FSaberMonster.cs;fp=CarFire%2FCarFire%2FCarFire%2FSaberMonster.cs;h=a2b5aae9f327ee0f6762e544ebb582d882b673c1;hp=69b42ca1a44f11d578af78fb4a92fcb5b52b5a9d;hb=a716edefa6148bb1847b7029356d610a1886821f;hpb=0483d0578f0d160ea3e80bae57d4a3ba2b061d35 diff --git a/CarFire/CarFire/CarFire/SaberMonster.cs b/CarFire/CarFire/CarFire/SaberMonster.cs index 69b42ca..a2b5aae 100644 --- a/CarFire/CarFire/CarFire/SaberMonster.cs +++ b/CarFire/CarFire/CarFire/SaberMonster.cs @@ -8,6 +8,7 @@ using Microsoft.Xna.Framework.Graphics; namespace CarFire { + /* /// /// A type for the states of an artificually intelligent entity. /// @@ -20,7 +21,7 @@ namespace CarFire Fighting, Retreating } - + */ /// /// An example monster. This can serve as a starting place for @@ -72,7 +73,14 @@ namespace CarFire // Start doing something... StartPacing(); } + public void DefaultAction() + { + + } + public void Chasing(Point Chase) + { + } /// /// Call this to switch the monster AI state to pacing and set up