X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FRanged.cs;h=4121f94129fffc4e568fc850dad6fce21f24de53;hp=b1203dda96619505ed3e9757d0d8e46bcebe48ff;hb=0483d0578f0d160ea3e80bae57d4a3ba2b061d35;hpb=9fc306c489b446612f0fc1b363e490a5ff217d2c diff --git a/CarFire/CarFire/CarFire/Ranged.cs b/CarFire/CarFire/CarFire/Ranged.cs index b1203dd..4121f94 100644 --- a/CarFire/CarFire/CarFire/Ranged.cs +++ b/CarFire/CarFire/CarFire/Ranged.cs @@ -20,6 +20,7 @@ namespace CarFire Texture2D projectileModel; //Used to draw projectiles + const int baseProjectileSpeed = 18; int projectileSpeed; int projectileCoolDown; #endregion @@ -28,7 +29,7 @@ namespace CarFire public Ranged(Game theGame, String Name, Point position, int playerIndex) : base(theGame, Name, position, playerIndex, baseHealth, baseDamage) { - projectileSpeed = 8; + projectileSpeed = baseProjectileSpeed; } #endregion