X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FProjectile.cs;fp=CarFire%2FCarFire%2FCarFire%2FProjectile.cs;h=95d0d6e83525c8405d922953f7ad5ac50a7e6a82;hp=6603272c2f84ea9655d965c35ff8e5be1437cee3;hb=f31fe51445e412355ef197ea87da3b07f7fc1c70;hpb=b3adecad08c0bb066d6efe041835a9636a96b066 diff --git a/CarFire/CarFire/CarFire/Projectile.cs b/CarFire/CarFire/CarFire/Projectile.cs index 6603272..95d0d6e 100644 --- a/CarFire/CarFire/CarFire/Projectile.cs +++ b/CarFire/CarFire/CarFire/Projectile.cs @@ -43,7 +43,8 @@ namespace CarFire Texture2D _projectileModel, Vector2 _velocity, Point _position, - int characterNumber) + int characterNumber, + int _damage) { mGame = theGame; @@ -51,7 +52,7 @@ namespace CarFire projectileModel = _projectileModel; velocity = _velocity; mPosition = _position; - damage = 20; + damage = _damage; // Speed is the number of grid cells you can move through per second. mMotion = new MovementManager(mPosition, velocity.Length()); }