X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FPlayer.cs;h=b84b04846158bd63d4f04830a4759c6cd7bc61c2;hp=0a8d4e54962a6d3485f391978acf2d4ff4bee109;hb=08f41ef45f3c41ca6302150bc6d5270c8e7143db;hpb=6bc3a108ec8f47188a2bf377a23e8a64ec53eccb diff --git a/CarFire/CarFire/CarFire/Player.cs b/CarFire/CarFire/CarFire/Player.cs index 0a8d4e5..b84b048 100644 --- a/CarFire/CarFire/CarFire/Player.cs +++ b/CarFire/CarFire/CarFire/Player.cs @@ -14,6 +14,7 @@ namespace CarFire { #region Member variables //The number of frames between each projectile is spawned. + const float basePlayerSpeed = 4.0f; const int shootCoolDown = 18; String CharName; Game game; @@ -21,19 +22,28 @@ namespace CarFire int playerDamage; int score; MovementManager mMotion; + List mInventory = new List(4); int mPlayerIndex; #endregion #region Public Properties public int Health { get { return playerHealth; } set{playerHealth = value;} } - public int Score { get { return score; } } + public int Score { get { return score; } set { score = value; } } public bool alive { get { return playerHealth > 0; } } public Game Game { get { return game; } } public MovementManager Motion { get { return mMotion; } } public int PlayerIndex { get { return mPlayerIndex; } } + public bool IsCollidable { get { return true; } } public Vector2 Position { get { return mMotion.Position; } } - public Point Coordinates { get { return mMotion.Coordinates; } } + public Point Coordinates { get { return mMotion.Coordinates; } + set + { + Coordinates = value; + mMotion = new MovementManager(value, basePlayerSpeed); + } } + public char Identifier { get { return mPlayerIndex.ToString()[0]; } } public int Damage { get { return playerDamage; } set { playerDamage = value; } } + public List Inventory { get { return mInventory; } } #endregion #region Public Methods