X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FMelee.cs;h=299f2e79a794b9b2e18b04081eb0239cb4b8a5a6;hp=0d69287846486f5ceaeaaab875b79a3de1c41fa8;hb=0470a7b148c79aaacf0d8107b5bd40fa1e81ac0a;hpb=f31fe51445e412355ef197ea87da3b07f7fc1c70 diff --git a/CarFire/CarFire/CarFire/Melee.cs b/CarFire/CarFire/CarFire/Melee.cs index 0d69287..299f2e7 100644 --- a/CarFire/CarFire/CarFire/Melee.cs +++ b/CarFire/CarFire/CarFire/Melee.cs @@ -9,137 +9,55 @@ using Microsoft.Xna.Framework.Input; namespace CarFire { - public class Melee : IPlayer + public class Melee : Player { - //The number of frames between each projectile is spawned. - const int shootCoolDown = 18; - String CharName; - Game game; + #region Member Variables + const int hitCoolDown = 18; + const int baseHealth = 200; + const int baseDamage = 30; Texture2D charModel; Texture2D projectileModel; - int health; - int damage; - int range; - int score; - - MovementManager mMotion; - bool visible; - - //Used to draw projectiles - int projectileSpeed; - int projectileCoolDown; - int mPlayerIndex; - + #endregion + #region Public Methods public Melee(Game theGame, String Name, Point position, int playerIndex) + : base(theGame, Name, position, playerIndex, baseHealth, baseDamage) { - game = theGame; - CharName = Name; - health = 100; - score = 0; - visible = false; projectileSpeed = 8; - mPlayerIndex = playerIndex; - - // Speed is the number of grid cells you can move through per second. - mMotion = new MovementManager(position, 4.0f); } + #endregion - public void LoadContent(ContentManager contentManager) + #region Overridden Methods From Player + public override void LoadContent(ContentManager contentManager) { charModel = contentManager.Load("cs"); //change to charModel when designed projectileModel = contentManager.Load("projectile"); //change to a projectile model later } - - - public void Update(TimeSpan timeSpan) - { - } /// /// This method will draw a character to the screen. /// /// - public void Draw(SpriteBatch spriteBatch) + public override void Draw(SpriteBatch spriteBatch) { - Rectangle position = game.State.Map.GetRectangleFromCoordinates(mMotion.Position); + Rectangle position = Game.State.Map.GetRectangleFromCoordinates(Motion.Position); spriteBatch.Draw(charModel, position, Color.White); } - public int Health { get { return health; } } - public int Score { get { return score; } } - public bool alive { get { return health > 0; } } - - public Vector2 Position { get { return mMotion.Position; } } - public Point Coordinates { get { return mMotion.Coordinates; } } - - public void causeDamageTo(int amount) - { - health -= amount; - } - - /// - /// Moves the current player being controlled based on a given set of key presses. - /// The player can only move one grid space per movePlayer call. Thus this method - /// is made to be called ever update. The player will only move if the grid space - /// that is being moved to is an open space. - /// - /// A general list of keys that are pressed. Other keys can be included but only direction keys will be used - public void UpdateInput(TimeSpan timeSpan, List keysPressed) + public override void Attack(List keysPressed) { - - UpdatePosition(timeSpan, keysPressed); - - if (projectileCoolDown > 0) - projectileCoolDown--; - else if (projectileCoolDown == 0) + if (hitCoolDown > 0) + hitCoolDown--; + else if (hitCoolDown == 0) { if (keysPressed.Contains(Keys.Space)) { - Attack(); + } } - } - public void UpdatePosition(TimeSpan timeSpan, List keysPressed) - { - bool moveLeft = keysPressed.Contains(Keys.Left); - bool moveRight = keysPressed.Contains(Keys.Right); - bool moveUp = keysPressed.Contains(Keys.Up); - bool moveDown = keysPressed.Contains(Keys.Down); - Point destination = MovementManager.GetNeighborCell(mMotion.Coordinates, moveLeft, moveRight, moveUp, moveDown); - if (!keysPressed.Contains(Keys.LeftControl)) - { - if (game.IsCellOpen(destination)) - { - mMotion.Update(timeSpan, moveLeft, moveRight, moveUp, moveDown); - } - else - { - mMotion.Update(timeSpan); - } - } - else - { - mMotion.LockUpdate(timeSpan, moveLeft, moveRight, moveUp, moveDown); - } - } - public void Attack() - { - //melee attack - } - public void powerUp(int amount) - { - health += amount; - } - public void Spawn(Vector2 spawn) - { - //gridX = (int)spawn.X; - //gridY = (int)spawn.Y; - visible = true; } - - + #endregion } } \ No newline at end of file