X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FMap.cs;h=504a68ce7f9dca706131c80835b2c67c3b1fcce1;hp=93dc5ef6ba181c1f678298bf79015a0c62d6c118;hb=08f41ef45f3c41ca6302150bc6d5270c8e7143db;hpb=8d108f6762085f42da7749f3c3b36cd3494ee7e1 diff --git a/CarFire/CarFire/CarFire/Map.cs b/CarFire/CarFire/CarFire/Map.cs index 93dc5ef..504a68c 100644 --- a/CarFire/CarFire/CarFire/Map.cs +++ b/CarFire/CarFire/CarFire/Map.cs @@ -19,33 +19,6 @@ namespace CarFire /// public class Map { - // DEBUG: Tilesets not implemented at all. - public static Texture2D DefaultTile; - - #region Public Exceptions - - /// - /// This exception is thrown during the loading of a map if any - /// part of the map file is inconsistent with the expected format - /// and order. - /// - public class RuntimeException : System.ApplicationException - { - public RuntimeException() { } - - public RuntimeException(string message) : - base(message) { } - - public RuntimeException(string message, System.Exception inner) : - base(message, inner) { } - - protected RuntimeException(SerializationInfo info, StreamingContext context) : - base(info, context) { } - } - - #endregion - - #region Public Constants public const float PixelsToUnitSquares = 64.0f; @@ -73,6 +46,7 @@ namespace CarFire public string Name; public Mode Type; public string Author; + public string Next; public HashSet NumPlayers = new HashSet(); public string Tileset; public int GridWidth; @@ -109,6 +83,11 @@ namespace CarFire /// public string Author { get { return mData.Metadata.Author; } } + /// + /// Get the name of the next map to load after this one. + /// + public string Next { get { return mData.Metadata.Next; } } + /// /// Get a set of integers containing each allowable number of players. /// @@ -124,7 +103,9 @@ namespace CarFire /// public int Height { get { return mData.Metadata.GridHeight; } } - // TODO: This should return whatever object we end up using for tilesets. + /// + /// Get the name of the tileset. + /// public string Tileset { get { return mData.Metadata.Tileset; } } /// @@ -156,6 +137,15 @@ namespace CarFire set { mView.CenterCell = value; } } + /// + /// Get and set the tilemap with its associated texture and tile + /// character to coordinate mappings. This effects what the map looks + /// like when it is drawn. You will need to reset any map instances + /// after setting a new tilemap. You should also set a tilemap before + /// instantiating any maps. + /// + public static Tilemap Tilemap; + /// /// Get and set the zoom of the map view. The default zoom is /// Map.PixelsToUnitSquares. @@ -249,6 +239,16 @@ namespace CarFire return mData.IsCellOpen(x, y); } + /// + /// created by Brady for AI precalculations + /// + /// X-coordinate. + /// Y-coordinate. + public bool IsWall(int x, int y) + { + return mData.IsWall(x, y); + } + /// /// Determine whether or not a cell can be occupied by a game entity. /// @@ -277,21 +277,23 @@ namespace CarFire /// Get all the entities loaded from the map file. Exceptions could be /// thrown if there are entities without associated classes. /// + /// The game reference to be passed to entities. /// List of entity objects loaded. - public List GetAllEntities() + public List GetAllEntities(Game game) { - return mData.GetAllEntities(); + return mData.GetAllEntities(game); } /// /// Get the entities of a certain type loaded from the map file. Exceptions /// could be thrown if there are entities without associated classes. /// + /// The game reference to be passed to entities. /// Type of the entity you want a list of. /// List of entity objects loaded. - public List GetEntities() + public List GetEntities(Game game) { - return mData.GetEntities(); + return mData.GetEntities(game); } @@ -366,6 +368,7 @@ namespace CarFire Debug.Assert(grid != null); Debug.Assert(entities != null); Debug.Assert(metadata.GridWidth * metadata.GridHeight == grid.Length); + Debug.Assert(Tilemap != null); mMetadata = metadata; mCleanGrid = grid; @@ -401,9 +404,15 @@ namespace CarFire public bool IsCellOpen(int x, int y) { - // TODO: Still need to define characters for types of scenery. - if (IsOnMap(x, y)) return mGrid[x, y] == ' '; - return false; + if (!IsOnMap(x, y)) return false; + return (Tilemap.GetTileFlags(mGrid[x, y]) & TileFlags.Open) == TileFlags.Open; + } + + //created by Brady for AI precalculations + public bool IsWall(int x, int y) + { + if (!IsOnMap(x, y)) return false; + return (Tilemap.GetTileFlags(mGrid[x, y]) & TileFlags.Wall) == TileFlags.Wall; } public void SetCell(int x, int y, char tile) @@ -415,6 +424,12 @@ namespace CarFire } } + public char GetCell(int x, int y) + { + if (IsOnMap(x, y)) return mGrid[x, y]; + return mDefaultTile; + } + public void ClearCell(int x, int y) { SetCell(x, y, mDefaultTile); @@ -426,9 +441,9 @@ namespace CarFire } - public List GetAllEntities() + public List GetAllEntities(Game game) { - List list = new List(); + List list = new List(); foreach (RawEntity raw in mEntities) { @@ -436,23 +451,27 @@ namespace CarFire { string typename = raw.Attributes["type"]; - object[] args = new object[3]; + object[] args = new object[4]; args[0] = raw.Id; args[1] = raw.Position; args[2] = raw.Attributes; + args[3] = game; try { - - object entity = Activator.CreateInstance(System.Type.GetType("CarFire." + typename), args); - if (entity != null) list.Add(entity); - else throw new RuntimeException(); + IEntity entity = (IEntity)Activator.CreateInstance(System.Type.GetType("CarFire." + typename), args); + if (entity != null) + { + entity.LoadContent(game.ContentManager); + list.Add(entity); + } + else throw new Exception(); } #pragma warning disable 0168 catch (System.Exception ex) #pragma warning restore 0168 { - throw new RuntimeException("Entity of type " + typename + " not loaded because an entity class can't be found."); + throw new Exception("Entity of type " + typename + " not loaded because an entity class can't be found."); } } else @@ -464,7 +483,7 @@ namespace CarFire return list; } - public List GetEntities() + public List GetEntities(Game game) { System.Type type = typeof(T); List list = new List(); @@ -474,14 +493,19 @@ namespace CarFire { if (raw.Attributes.ContainsKey("type") && typename == raw.Attributes["type"]) { - object[] args = new object[3]; + object[] args = new object[4]; args[0] = raw.Id; args[1] = raw.Position; args[2] = raw.Attributes; + args[3] = game; T entity = (T)Activator.CreateInstance(type, args); - if (entity != null) list.Add(entity); - else throw new RuntimeException("Entity of type " + typename + " not loaded because an entity class can't be found."); + if (entity != null) + { + ((IEntity)entity).LoadContent(game.ContentManager); + list.Add(entity); + } + else throw new Exception("Entity of type " + typename + " not loaded because an entity class can't be found."); } } @@ -522,21 +546,14 @@ namespace CarFire public void Draw(SpriteBatch spriteBatch) { + if (Tilemap == null) throw new Exception("Cannot draw map without first setting the tilemap."); mViewport = spriteBatch.GraphicsDevice.Viewport; - // TODO: There is no culling yet, but it runs so fast that it probably won't ever need it. for (int y = 0; y < mData.Metadata.GridHeight; y++) { for (int x = 0; x < mData.Metadata.GridWidth; x++) { - if (mData.IsCellOpen(x, y)) - { - spriteBatch.Draw(Map.DefaultTile, GetRectangleFromCoordinates(x, y), Color.White); - } - else - { - spriteBatch.Draw(Map.DefaultTile, GetRectangleFromCoordinates(x, y), Color.DarkBlue); - } + Tilemap.Draw(spriteBatch, mData.GetCell(x, y), GetRectangleFromCoordinates(x, y)); } } }