X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FHuman.cs;h=c1a3fad2e454cd81c1493fc6e24cebaf9891456e;hp=a6397166a24fa5b4b8437b6a7100d5842583a39c;hb=ed23816ba555560b1835e277bf4041e612580c75;hpb=f8de5fff8cef005de38e5dcca9b734dfda62456f diff --git a/CarFire/CarFire/CarFire/Human.cs b/CarFire/CarFire/CarFire/Human.cs index a639716..c1a3fad 100644 --- a/CarFire/CarFire/CarFire/Human.cs +++ b/CarFire/CarFire/CarFire/Human.cs @@ -12,7 +12,7 @@ namespace CarFire public class Human : IPlayer { //The number of frames between each projectile is spawned. - const int shootCoolDown = 10; + const int shootCoolDown = 18; String CharName; Game game; Texture2D charModel; @@ -42,10 +42,10 @@ namespace CarFire visible = false; charModel = model; projectileModel = projectile; - projectileSpeed = 30; + projectileSpeed = 8; // Speed is the number of grid cells you can move through per second. - mMotion = new MovementManager(position, 8.0f); + mMotion = new MovementManager(position, 4.0f); } public void LoadContent(ContentManager contentManager)