X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FHuman.cs;h=9350d8605e099e92c6c4afecf1e4e7cd27292468;hp=7a926a6cafc0c6936178cb61551e3946ec7b41fc;hb=6f4eff30ee197a57bbedb2067f94b12ab0d69d48;hpb=98a1207447757d2e01f5fba091acf87f8795c8ad diff --git a/CarFire/CarFire/CarFire/Human.cs b/CarFire/CarFire/CarFire/Human.cs index 7a926a6..9350d86 100644 --- a/CarFire/CarFire/CarFire/Human.cs +++ b/CarFire/CarFire/CarFire/Human.cs @@ -18,6 +18,8 @@ namespace CarFire up, down }; + const int moveCoolDown = 12; + const int shootCoolDown = 10; //Member Variables State state; String CharName; @@ -36,11 +38,15 @@ namespace CarFire int pixelY; bool visible; int movementCoolDown; + Display theDisplay; + int projectileSpeed; + int projectileCoolDown; - public Human(Map _theMap, String Name, Texture2D model) + public Human(Map _theMap, String Name, Texture2D model, Texture2D projectile, Display mDisplay) { theMap = _theMap; CharName = Name; + theDisplay = mDisplay; movementSpeed = 12; // randomly set now health = 100; @@ -49,7 +55,9 @@ namespace CarFire //default state state = State.up; charModel = model; - movementCoolDown = movementSpeed; + projectileModel = projectile; + projectileSpeed = 30; + } public void LoadContent(ContentManager contentManager) @@ -106,60 +114,85 @@ namespace CarFire { gridX -= 1; gridY -= 1; - movementCoolDown = movementSpeed; + movementCoolDown = moveCoolDown; } // move upright else if (keysPressed.Contains(Keys.Up) && keysPressed.Contains(Keys.Right) && theMap.IsCellOpen(gridX + 1, gridY - 1)) { gridX += 1; gridY -= 1; - movementCoolDown = movementSpeed; + movementCoolDown = moveCoolDown; } // move downleft else if (keysPressed.Contains(Keys.Down) && keysPressed.Contains(Keys.Left) && theMap.IsCellOpen(gridX - 1, gridY + 1)) { gridX -= 1; gridY += 1; - movementCoolDown = movementSpeed; + movementCoolDown = moveCoolDown; } // move downright else if (keysPressed.Contains(Keys.Down) && keysPressed.Contains(Keys.Right) && theMap.IsCellOpen(gridX + 1, gridY + 1)) { gridX += 1; gridY += 1; - movementCoolDown = movementSpeed; + movementCoolDown = moveCoolDown; } // move up else if (keysPressed.Contains(Keys.Up) && theMap.IsCellOpen(gridX, gridY - 1)) { + state = State.up; gridY -= 1; - movementCoolDown = movementSpeed; + movementCoolDown = moveCoolDown; } // move down else if (keysPressed.Contains(Keys.Down) && theMap.IsCellOpen(gridX, gridY + 1)) { + state = State.down; gridY += 1; - movementCoolDown = movementSpeed; + movementCoolDown = moveCoolDown; } // move left else if (keysPressed.Contains(Keys.Left) && theMap.IsCellOpen(gridX - 1, gridY)) { + state = State.left; gridX -= 1; - movementCoolDown = movementSpeed; + movementCoolDown = moveCoolDown; } // move right else if (keysPressed.Contains(Keys.Right) && theMap.IsCellOpen(gridX + 1, gridY)) { + state = State.right; gridX += 1; - movementCoolDown = movementSpeed; + movementCoolDown = moveCoolDown; } } - if (keysPressed.Contains(Keys.Space)) + if (projectileCoolDown > 0) + projectileCoolDown--; + else if (projectileCoolDown == 0) { - //TODO spawn projectile... needs to be added to display though - if (state == State.up) + if (keysPressed.Contains(Keys.Space)) { - + //TODO spawn projectile... needs to be added to display though + if (state == State.up) + { + projectileCoolDown = shootCoolDown; + theDisplay.AddProjectiles(new Projectile(theMap, projectileModel, new Vector2(0, -projectileSpeed), GridX, GridY - 1)); + } + if (state == State.down) + { + projectileCoolDown = shootCoolDown; + theDisplay.AddProjectiles(new Projectile(theMap, projectileModel, new Vector2(0, projectileSpeed), GridX, GridY + 1)); + } + if (state == State.right) + { + projectileCoolDown = shootCoolDown; + theDisplay.AddProjectiles(new Projectile(theMap, projectileModel, new Vector2(projectileSpeed, 0), GridX + 1, GridY)); + } + if (state == State.left) + { + projectileCoolDown = shootCoolDown; + theDisplay.AddProjectiles(new Projectile(theMap, projectileModel, new Vector2(-projectileSpeed, 0), GridX - 1, GridY)); + } } } }