X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FHuman.cs;h=08d962a1e682042ef420fab99b59b8fb52815d78;hp=519d9d02f14908767e150112472c01d7638d6bd1;hb=af9deb873b24dadd0d509ce199fc6cac2b3efbc9;hpb=681f16a95c1c67bdd40ed16842a70f8e10ba31e1 diff --git a/CarFire/CarFire/CarFire/Human.cs b/CarFire/CarFire/CarFire/Human.cs index 519d9d0..08d962a 100644 --- a/CarFire/CarFire/CarFire/Human.cs +++ b/CarFire/CarFire/CarFire/Human.cs @@ -22,7 +22,7 @@ namespace CarFire const int shootCoolDown = 10; State state; String CharName; - Map theMap; + Game game; Texture2D charModel; Texture2D projectileModel; int health; @@ -40,9 +40,9 @@ namespace CarFire int projectileCoolDown; - public Human(Map _theMap, String Name, Texture2D model, Texture2D projectile, Display mDisplay, Point position) + public Human(Game theGame, String Name, Texture2D model, Texture2D projectile, Display mDisplay, Point position) { - theMap = _theMap; + game = theGame; CharName = Name; theDisplay = mDisplay; health = 100; @@ -55,7 +55,7 @@ namespace CarFire projectileSpeed = 30; // Speed is the number of grid cells you can move through per second. - mMotion = new MovementManager(position, 5.0f); + mMotion = new MovementManager(position, 8.0f); } public void LoadContent(ContentManager contentManager) @@ -65,26 +65,18 @@ namespace CarFire } - public void UnloadContent() - { - - } - public long Update(GameTime gameTime, NetworkManager networkGame) + public void Update(TimeSpan timeSpan) { - return 0; - } /// /// This method will draw a character to the screen. /// /// - /// - public long Draw(SpriteBatch spriteBatch) + public void Draw(SpriteBatch spriteBatch) { - Rectangle position = theMap.GetRectangleFromCoordinates(mMotion.Position); + Rectangle position = game.State.Map.GetRectangleFromCoordinates(mMotion.Position); spriteBatch.Draw(charModel, position, Color.White); - return 0; } public int Health { get { return health; } } @@ -124,7 +116,7 @@ namespace CarFire Point destination = MovementManager.GetNeighborCell(mMotion.Coordinates, moveLeft, moveRight, moveUp, moveDown); if (!keysPressed.Contains(Keys.LeftControl)) { - if (theMap.IsCellOpen(destination)) + if (game.IsCellOpen(destination)) { mMotion.Update(timeSpan, moveLeft, moveRight, moveUp, moveDown); } @@ -173,7 +165,7 @@ namespace CarFire toShoot.Normalize(); toShoot *= projectileSpeed; projectileCoolDown = shootCoolDown; - theDisplay.AddProjectiles(new Projectile(theMap, projectileModel, + theDisplay.AddProjectiles(new Projectile(game.State.Map, projectileModel, toShoot, new Point(startX, startY))); /*