X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FHUD.cs;h=49ca98f40186d7d24d0e5eebe4b0f02721e9aa14;hp=5b7ffecbb96417d402e583919b0d9802fe1d3dec;hb=da371d63be668ed0330555ccce0788e8d672d32e;hpb=0e79580156b8233b17ab4e563dec20befcf08be1 diff --git a/CarFire/CarFire/CarFire/HUD.cs b/CarFire/CarFire/CarFire/HUD.cs index 5b7ffec..49ca98f 100644 --- a/CarFire/CarFire/CarFire/HUD.cs +++ b/CarFire/CarFire/CarFire/HUD.cs @@ -32,9 +32,6 @@ namespace CarFire playerColors[1] = Color.PowderBlue; playerColors[2] = Color.Peru; playerColors[3] = Color.Wheat; - spriteBatch.GraphicsDevice.RenderState.AlphaBlendEnable = true; - spriteBatch.GraphicsDevice.RenderState.SourceBlend = Blend.One; - spriteBatch.GraphicsDevice.RenderState.DestinationBlend = Blend.One; for (int i = 0; i < mGame.State.mCharacters.Length; i++ ) { Player player = mGame.State.mCharacters[i];