X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FGame.cs;h=c2a7aafadf8e0f58cea4b86fa33b07205e3101e9;hp=45b79d16901a653e8bcd1038075c8766d7fc4086;hb=fc34f843ea42a3496a7ff5dd04853695ba628e8b;hpb=b5eebc2087c00bb67b3a3b9ddcec4743aa7a8cdb diff --git a/CarFire/CarFire/CarFire/Game.cs b/CarFire/CarFire/CarFire/Game.cs index 45b79d1..c2a7aaf 100644 --- a/CarFire/CarFire/CarFire/Game.cs +++ b/CarFire/CarFire/CarFire/Game.cs @@ -329,9 +329,45 @@ namespace CarFire State.mDisplay = new Display(this); State.mDisplay.LoadContent(mContentManager); + Texture2D mapTiles = mContentManager.Load("graphics/wallAndFloorTilesNoEdgeScale"); + Tilemap tilemap = new Tilemap(mapTiles, 10, 7); + tilemap.SetTile(' ', new Point(4, 5)); + tilemap.SetTile('`', new Point(0, 1)); + tilemap.SetTile('~', new Point(1, 1)); + tilemap.SetTile('!', new Point(3, 1)); + tilemap.SetTile('@', new Point(4, 1)); + tilemap.SetTile('#', new Point(5, 1)); + tilemap.SetTile('$', new Point(6, 1)); + tilemap.SetTile('%', new Point(8, 1)); + tilemap.SetTile('^', new Point(9, 1)); + tilemap.SetTile('&', new Point(0, 2)); + tilemap.SetTile('=', new Point(1, 2)); + tilemap.SetTile('*', new Point(2, 2)); + tilemap.SetTile('(', new Point(4, 2)); + tilemap.SetTile(')', new Point(0, 3)); + tilemap.SetTile('_', new Point(2, 3)); + tilemap.SetTile('-', new Point(9, 3)); + tilemap.SetTile(',', new Point(1, 4)); + tilemap.SetTile('+', new Point(2, 4)); + tilemap.SetTile('[', new Point(3, 4)); + tilemap.SetTile(']', new Point(4, 4)); + tilemap.SetTile('{', new Point(5, 4)); + tilemap.SetTile('}', new Point(6, 4)); + tilemap.SetTile('\\', new Point(8, 4)); + tilemap.SetTile('|', new Point(9, 4)); + tilemap.SetTile(';', new Point(0, 5)); + tilemap.SetTile(':', new Point(1, 5)); + tilemap.SetTile('\'', new Point(2, 5)); + tilemap.SetTile('"', new Point(3, 5)); + tilemap.SetTile('.', new Point(5, 5)); + tilemap.SetTile('<', new Point(6, 5)); + tilemap.SetTile('>', new Point(7, 5)); + tilemap.SetTile('/', new Point(8, 5)); + tilemap.SetTile('?', new Point(9, 5)); + State.Map = mContentManager.Load("Maps/level1"); + State.Map.Tilemap = tilemap; State.Entities = State.Map.GetAllEntities(this); - Map.DefaultTile = mContentManager.Load("default"); /* mPlayers.Clear();