X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FGame.cs;h=937cd4d87a243d20a1cf6978eacc465b103a49cf;hp=be18be785b8d8a35c7f02dfbcbced0d8c414be74;hb=594f1f722dc8e405dff12baad8c2ef5481fa3fa7;hpb=51e2ac05cd36fffa4fd39d592c5df91dae4752ed diff --git a/CarFire/CarFire/CarFire/Game.cs b/CarFire/CarFire/CarFire/Game.cs index be18be7..937cd4d 100644 --- a/CarFire/CarFire/CarFire/Game.cs +++ b/CarFire/CarFire/CarFire/Game.cs @@ -24,6 +24,7 @@ namespace CarFire public Map Map; public List Entities = new List(); + public List mProjectiles = new List(); public Player[] mCharacters = new Player[4]; public Display mDisplay; @@ -380,7 +381,7 @@ namespace CarFire public long Update(TimeSpan elapsedTime) { State.AdvanceFrame(mInputs, elapsedTime.Milliseconds); // Apply the inputs, advance game state. - State.mDisplay.Update(elapsedTime, State, mThisPlayerID); + State.mDisplay.Update(elapsedTime, mThisPlayerID); State.Entities.ForEach(delegate(IEntity e) { e.Update(elapsedTime); }); mInputs = new NextInputs(State.NumberOfPlayers); // Start with inputs cleared on the next frame. //mDisplay.Update(elapsedTime);