X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FGame.cs;h=8b9b0759e9bacb46f6756aef25afe6e3075d41c9;hp=be18be785b8d8a35c7f02dfbcbced0d8c414be74;hb=f41d1413bdee1a69450ca6c2bca9932a4c61a6d9;hpb=51e2ac05cd36fffa4fd39d592c5df91dae4752ed diff --git a/CarFire/CarFire/CarFire/Game.cs b/CarFire/CarFire/CarFire/Game.cs index be18be7..8b9b075 100644 --- a/CarFire/CarFire/CarFire/Game.cs +++ b/CarFire/CarFire/CarFire/Game.cs @@ -15,6 +15,10 @@ namespace CarFire public class GameState { #region Public Properties + private const int hitMonsterScore = 20; + private const int killMonsterScore = 100; + public int HitMonsterScore { get { return hitMonsterScore; } } + public int KillMonsterScore { get { return killMonsterScore; } } public long FrameNumber { get { return mFrameNumber; } } @@ -24,9 +28,10 @@ namespace CarFire public Map Map; public List Entities = new List(); - public Player[] mCharacters = new Player[4]; + public List mProjectiles = new List(); + public Player[] mCharacters; public Display mDisplay; - + public AI AIData; #endregion @@ -41,6 +46,8 @@ namespace CarFire mNumberOfPlayers = numPlayers; mFrameNumber = 0; + mCharacters = new Player[numPlayers]; + mIsGameOver = new bool[numPlayers]; mIsTerminated = new bool[numPlayers]; @@ -222,7 +229,7 @@ namespace CarFire foreach (IEntity entity in State.Entities) { Point coordinates = entity.Coordinates; - grid[coordinates.X, coordinates.Y] = true; + if (State.Map.IsCellOpen(coordinates)) grid[coordinates.X, coordinates.Y] = false; } return grid; } @@ -232,13 +239,29 @@ namespace CarFire #region Public Methods - public bool IsCellOpen(Point point) + + public IEntity GetEntityAtCoordinates(Point point) { - if (!State.Map.IsCellOpen(point)) return false; foreach (IEntity entity in State.Entities) { - if (entity.Coordinates == point) return false; + if (entity.Coordinates == point) return entity; } + return null; + } + + public Player GetPlayerAtCoordinates(Point point) + { + foreach (Player player in State.mCharacters) + { + if (player != null && player.Coordinates == point) return player; + } + return null; + } + + public bool IsCellOpen(Point point) + { + if (!State.Map.IsCellOpen(point)) return false; + if (GetEntityAtCoordinates(point) != null) return false; return true; } @@ -259,7 +282,7 @@ namespace CarFire { State.mCharacters[i].Coordinates = State.Map.GetStartingPositionForPlayer(i + 1); } - State.Entities = State.Map.GetAllEntities(); + State.Entities = State.Map.GetAllEntities(this); } public void LoadContent(ContentManager contentManager) { @@ -310,10 +333,47 @@ namespace CarFire State.mDisplay = new Display(this); State.mDisplay.LoadContent(mContentManager); - State.Map = mContentManager.Load("Maps/stable"); - State.Map.Game = this; - State.Entities = State.Map.GetAllEntities(); - Map.DefaultTile = mContentManager.Load("default"); + Texture2D mapTiles = mContentManager.Load("graphics/wallAndFloorTilesNoEdgeScale"); + Tilemap tilemap = new Tilemap(mapTiles, 10, 7); + tilemap.SetTile(' ', new Point(4, 5)); + tilemap.SetTile('`', new Point(0, 1)); + tilemap.SetTile('~', new Point(1, 1)); + tilemap.SetTile('!', new Point(3, 1)); + tilemap.SetTile('@', new Point(4, 1)); + tilemap.SetTile('#', new Point(5, 1)); + tilemap.SetTile('$', new Point(6, 1)); + tilemap.SetTile('%', new Point(8, 1)); + tilemap.SetTile('^', new Point(9, 1)); + tilemap.SetTile('&', new Point(0, 2)); + tilemap.SetTile('=', new Point(1, 2)); + tilemap.SetTile('*', new Point(2, 2)); + tilemap.SetTile('(', new Point(4, 2)); + tilemap.SetTile(')', new Point(0, 3)); + tilemap.SetTile('_', new Point(2, 3)); + tilemap.SetTile('-', new Point(9, 3)); + tilemap.SetTile(',', new Point(1, 4)); + tilemap.SetTile('+', new Point(2, 4)); + tilemap.SetTile('[', new Point(3, 4)); + tilemap.SetTile(']', new Point(4, 4)); + tilemap.SetTile('{', new Point(5, 4)); + tilemap.SetTile('}', new Point(6, 4)); + tilemap.SetTile('\\', new Point(8, 4)); + tilemap.SetTile('|', new Point(9, 4)); + tilemap.SetTile(';', new Point(0, 5)); + tilemap.SetTile(':', new Point(1, 5)); + tilemap.SetTile('\'', new Point(2, 5)); + tilemap.SetTile('"', new Point(3, 5)); + tilemap.SetTile('.', new Point(5, 5)); + tilemap.SetTile('<', new Point(6, 5)); + tilemap.SetTile('>', new Point(7, 5)); + tilemap.SetTile('/', new Point(8, 5)); + tilemap.SetTile('?', new Point(9, 5)); + + State.Map = mContentManager.Load("Maps/level1"); + State.Map.Tilemap = tilemap; + State.Entities = State.Map.GetAllEntities(this); + + State.AIData = new AI(this); /* mPlayers.Clear(); @@ -380,7 +440,7 @@ namespace CarFire public long Update(TimeSpan elapsedTime) { State.AdvanceFrame(mInputs, elapsedTime.Milliseconds); // Apply the inputs, advance game state. - State.mDisplay.Update(elapsedTime, State, mThisPlayerID); + State.mDisplay.Update(elapsedTime, mThisPlayerID); State.Entities.ForEach(delegate(IEntity e) { e.Update(elapsedTime); }); mInputs = new NextInputs(State.NumberOfPlayers); // Start with inputs cleared on the next frame. //mDisplay.Update(elapsedTime);