X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FGame.cs;h=56507110fac10ba1c10502be051f1cf11545dc1f;hp=38088419c59db8bebb2c20f097cbe56102e11f4c;hb=122c062297acac44673e947b666c1d72cd23fb1b;hpb=beb1ce501897ce4c00f7e97c6923ba0af2451732 diff --git a/CarFire/CarFire/CarFire/Game.cs b/CarFire/CarFire/CarFire/Game.cs index 3808841..5650711 100644 --- a/CarFire/CarFire/CarFire/Game.cs +++ b/CarFire/CarFire/CarFire/Game.cs @@ -15,6 +15,10 @@ namespace CarFire public class GameState { #region Public Properties + private const int hitMonsterScore = 20; + private const int killMonsterScore = 100; + public int HitMonsterScore { get { return hitMonsterScore; } } + public int KillMonsterScore { get { return killMonsterScore; } } public long FrameNumber { get { return mFrameNumber; } } @@ -25,9 +29,9 @@ namespace CarFire public Map Map; public List Entities = new List(); public List mProjectiles = new List(); - public Player[] mCharacters = new Player[4]; + public Player[] mCharacters; public Display mDisplay; - + public AI AIData; #endregion @@ -42,6 +46,8 @@ namespace CarFire mNumberOfPlayers = numPlayers; mFrameNumber = 0; + mCharacters = new Player[numPlayers]; + mIsGameOver = new bool[numPlayers]; mIsTerminated = new bool[numPlayers]; @@ -219,11 +225,17 @@ namespace CarFire { get { - bool[,] grid = State.Map.Grid; + bool[,] grid = (bool[,])State.Map.Grid.Clone(); foreach (IEntity entity in State.Entities) { Point coordinates = entity.Coordinates; - grid[coordinates.X, coordinates.Y] = true; + grid[coordinates.X, coordinates.Y] = false; + } + foreach (Player player in State.mCharacters) + { + if (player == null) continue; + Point coordinates = player.Coordinates; + grid[coordinates.X, coordinates.Y] = false; } return grid; } @@ -233,16 +245,82 @@ namespace CarFire #region Public Methods - public bool IsCellOpen(Point point) + + /// + /// Get an entity at a certain place on the map. + /// + /// The coordinates. + /// The entity, or null if none is at that location. + public IEntity GetEntityAtCoordinates(Point point) { - if (!State.Map.IsCellOpen(point)) return false; foreach (IEntity entity in State.Entities) { - if (entity.Coordinates == point) return false; + if (entity.Coordinates == point) return entity; + } + return null; + } + + /// + /// Get a player at a certain place on the map. + /// + /// The coordinates. + /// The player, or null if none is at that location. + public Player GetPlayerAtCoordinates(Point point) + { + foreach (Player player in State.mCharacters) + { + if (player != null && player.Coordinates == point) return player; } + return null; + } + + /// + /// Determine if a cell is open, depending on the static scenery + /// of the map and if there are any collidable entities. + /// + /// The coordinates. + /// True if the cell is open; false otherwise. + public bool IsCellOpen(Point point) + { + if (!State.Map.IsCellOpen(point)) return false; + IEntity entity = GetEntityAtCoordinates(point); + if (entity != null && entity.IsCollidable) return false; + Player player = GetPlayerAtCoordinates(point); + if (player != null) return false; return true; } + /// + /// Remove a specific entity from the game. The entity can still + /// be tracked some other way, but it won't included when the game is + /// updating and drawing stuff. + /// + /// The entity. + /// The entity that was removed, or null if no entity was removed. + public IEntity RemoveEntity(IEntity entity) + { + if (State.Entities.Remove(entity)) return entity; + return null; + } + + /// + /// Move on to the next map, and advance the level. + /// + public void AdvanceLevel() + { + // TODO: Load the next map, etc... + } + + /// + /// Restart the current level. + /// + public void Reset() + { + State.Map.Reset(); + // TODO: Do other stuff to reset everything. + } + + public Game() { @@ -311,9 +389,49 @@ namespace CarFire State.mDisplay = new Display(this); State.mDisplay.LoadContent(mContentManager); - State.Map = mContentManager.Load("Maps/stable"); + // Load the tilemap. + Texture2D mapTiles = mContentManager.Load("graphics/wallAndFloorTilesNoEdgeScale"); + Tilemap tilemap = new Tilemap(mapTiles, 10, 7); + tilemap.SetTile('`', new Point(0, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('~', new Point(1, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('!', new Point(2, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('@', new Point(3, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('#', new Point(4, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('$', new Point(5, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('%', new Point(6, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('^', new Point(8, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('&', new Point(9, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('*', new Point(0, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('(', new Point(1, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile(')', new Point(2, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('-', new Point(3, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('=', new Point(4, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('_', new Point(5, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('+', new Point(6, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('|', new Point(8, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('[', new Point(0, 4), TileFlags.Default); + tilemap.SetTile(']', new Point(1, 4), TileFlags.Default); + tilemap.SetTile('{', new Point(2, 4), TileFlags.Default); + tilemap.SetTile('}', new Point(3, 4), TileFlags.Default); + tilemap.SetTile('?', new Point(4, 4), TileFlags.Default); + tilemap.SetTile(',', new Point(7, 4), TileFlags.Default); + tilemap.SetTile('.', new Point(8, 4), TileFlags.Default); + tilemap.SetTile('\\', new Point(9, 4), TileFlags.Default); + tilemap.SetTile(';', new Point(0, 5), TileFlags.Default); + tilemap.SetTile(':', new Point(1, 5), TileFlags.Default); + tilemap.SetTile('\'', new Point(2, 5), TileFlags.Default); + tilemap.SetTile('"', new Point(3, 5), TileFlags.Default); + tilemap.SetTile(' ', new Point(4, 5), TileFlags.Default); + tilemap.SetTile('<', new Point(7, 5), TileFlags.Default); + tilemap.SetTile('>', new Point(8, 5), TileFlags.Default); + tilemap.SetTile('/', new Point(9, 5), TileFlags.Default); + Map.Tilemap = tilemap; + + // Load the first map. + State.Map = mContentManager.Load("Maps/colosseum"); State.Entities = State.Map.GetAllEntities(this); - Map.DefaultTile = mContentManager.Load("default"); + + //State.AIData = new AI(this); /* mPlayers.Clear();