X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FGame.cs;h=38ec627d1456dcff5531f055f9e4a3f45808872d;hp=fa3fbd1b9e7b6a5a4134b40f135cf1ddb1144d2a;hb=16658241429e8befc3cb171a62163f36dedb6a33;hpb=7ffb03574d79049fc13fc08412b4f62ad309874d diff --git a/CarFire/CarFire/CarFire/Game.cs b/CarFire/CarFire/CarFire/Game.cs index fa3fbd1..38ec627 100644 --- a/CarFire/CarFire/CarFire/Game.cs +++ b/CarFire/CarFire/CarFire/Game.cs @@ -361,7 +361,7 @@ namespace CarFire public long Update(TimeSpan elapsedTime) { State.AdvanceFrame(mInputs, elapsedTime.Milliseconds); // Apply the inputs, advance game state. - mDisplay.Update(elapsedTime, State); + mDisplay.Update(elapsedTime, State, mThisPlayerID); State.Entities.ForEach(delegate(IEntity e) { e.Update(elapsedTime); }); mInputs = new NextInputs(State.NumberOfPlayers); // Start with inputs cleared on the next frame. //mDisplay.Update(elapsedTime);