X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FGame.cs;h=2d4c95c381eedff50bb6f32726d691f7643a7c70;hp=9a44ff37f16629945ff18469cf4e862935903167;hb=7431a91b0db64e69e994a2bfced6516b2891086e;hpb=3c616e65a6ecf3ebe7b494c9e22c96bc53a1a36f diff --git a/CarFire/CarFire/CarFire/Game.cs b/CarFire/CarFire/CarFire/Game.cs index 9a44ff3..2d4c95c 100644 --- a/CarFire/CarFire/CarFire/Game.cs +++ b/CarFire/CarFire/CarFire/Game.cs @@ -445,6 +445,8 @@ namespace CarFire */ } + public AI AIData { get { return mAIData; } } + public long CurrentFrameNumber { get { return State.FrameNumber; } @@ -492,6 +494,7 @@ namespace CarFire { State.AdvanceFrame(mInputs, elapsedTime.Milliseconds); // Apply the inputs, advance game state. State.mDisplay.Update(elapsedTime, mThisPlayerID); + /* State.Entities.ForEach(delegate(IEntity e) { IMonster m = e as IMonster; @@ -508,7 +511,8 @@ namespace CarFire } e.Update(elapsedTime); }); - //State.Entities.ForEach(delegate(IEntity e) { e.Update(elapsedTime); }); + */ + State.Entities.ForEach(delegate(IEntity e) { e.Update(elapsedTime); }); mInputs = new NextInputs(State.NumberOfPlayers); // Start with inputs cleared on the next frame. //mDisplay.Update(elapsedTime); return State.FrameNumber;