X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FGame.cs;fp=CarFire%2FCarFire%2FCarFire%2FGame.cs;h=56507110fac10ba1c10502be051f1cf11545dc1f;hp=f78945b65d21fc85bf8fe94624d4b2af6b16b621;hb=122c062297acac44673e947b666c1d72cd23fb1b;hpb=198cb6056e93fecd69e65351ca8d0b34a077523f diff --git a/CarFire/CarFire/CarFire/Game.cs b/CarFire/CarFire/CarFire/Game.cs index f78945b..5650711 100644 --- a/CarFire/CarFire/CarFire/Game.cs +++ b/CarFire/CarFire/CarFire/Game.cs @@ -225,11 +225,17 @@ namespace CarFire { get { - bool[,] grid = State.Map.Grid; + bool[,] grid = (bool[,])State.Map.Grid.Clone(); foreach (IEntity entity in State.Entities) { Point coordinates = entity.Coordinates; - if (State.Map.IsCellOpen(coordinates)) grid[coordinates.X, coordinates.Y] = false; + grid[coordinates.X, coordinates.Y] = false; + } + foreach (Player player in State.mCharacters) + { + if (player == null) continue; + Point coordinates = player.Coordinates; + grid[coordinates.X, coordinates.Y] = false; } return grid; } @@ -279,6 +285,8 @@ namespace CarFire if (!State.Map.IsCellOpen(point)) return false; IEntity entity = GetEntityAtCoordinates(point); if (entity != null && entity.IsCollidable) return false; + Player player = GetPlayerAtCoordinates(point); + if (player != null) return false; return true; } @@ -384,43 +392,43 @@ namespace CarFire // Load the tilemap. Texture2D mapTiles = mContentManager.Load("graphics/wallAndFloorTilesNoEdgeScale"); Tilemap tilemap = new Tilemap(mapTiles, 10, 7); - tilemap.SetTile(' ', new Point(4, 5), TileFlags.Default); - tilemap.SetTile('`', new Point(0, 1), TileFlags.Closed | TileFlags.Wall); - tilemap.SetTile('~', new Point(1, 1), TileFlags.Closed | TileFlags.Wall); - tilemap.SetTile('!', new Point(3, 1), TileFlags.Closed | TileFlags.Wall); - tilemap.SetTile('@', new Point(4, 1), TileFlags.Closed | TileFlags.Wall); - tilemap.SetTile('#', new Point(5, 1), TileFlags.Closed | TileFlags.Wall); - tilemap.SetTile('$', new Point(6, 1), TileFlags.Closed | TileFlags.Wall); - tilemap.SetTile('%', new Point(8, 1), TileFlags.Closed | TileFlags.Wall); - tilemap.SetTile('^', new Point(9, 1), TileFlags.Closed | TileFlags.Wall); - tilemap.SetTile('&', new Point(0, 2), TileFlags.Closed | TileFlags.Wall); - tilemap.SetTile('=', new Point(1, 2), TileFlags.Closed | TileFlags.Wall); - tilemap.SetTile('*', new Point(2, 2), TileFlags.Closed | TileFlags.Wall); - tilemap.SetTile('(', new Point(4, 2), TileFlags.Closed | TileFlags.Wall); - tilemap.SetTile(')', new Point(0, 3), TileFlags.Closed | TileFlags.Wall); - tilemap.SetTile('_', new Point(2, 3), TileFlags.Closed | TileFlags.Wall); - tilemap.SetTile('-', new Point(9, 3), TileFlags.Closed | TileFlags.Wall); - tilemap.SetTile(',', new Point(1, 4), TileFlags.Default); - tilemap.SetTile('+', new Point(2, 4), TileFlags.Default); - tilemap.SetTile('[', new Point(3, 4), TileFlags.Default); - tilemap.SetTile(']', new Point(4, 4), TileFlags.Default); - tilemap.SetTile('{', new Point(5, 4), TileFlags.Default); - tilemap.SetTile('}', new Point(6, 4), TileFlags.Default); - tilemap.SetTile('\\', new Point(8, 4), TileFlags.Default); - tilemap.SetTile('|', new Point(9, 4), TileFlags.Default); - tilemap.SetTile(';', new Point(0, 5), TileFlags.Default); - tilemap.SetTile(':', new Point(1, 5), TileFlags.Default); + tilemap.SetTile('`', new Point(0, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('~', new Point(1, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('!', new Point(2, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('@', new Point(3, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('#', new Point(4, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('$', new Point(5, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('%', new Point(6, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('^', new Point(8, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('&', new Point(9, 2), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('*', new Point(0, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('(', new Point(1, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile(')', new Point(2, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('-', new Point(3, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('=', new Point(4, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('_', new Point(5, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('+', new Point(6, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('|', new Point(8, 3), TileFlags.Closed | TileFlags.Wall); + tilemap.SetTile('[', new Point(0, 4), TileFlags.Default); + tilemap.SetTile(']', new Point(1, 4), TileFlags.Default); + tilemap.SetTile('{', new Point(2, 4), TileFlags.Default); + tilemap.SetTile('}', new Point(3, 4), TileFlags.Default); + tilemap.SetTile('?', new Point(4, 4), TileFlags.Default); + tilemap.SetTile(',', new Point(7, 4), TileFlags.Default); + tilemap.SetTile('.', new Point(8, 4), TileFlags.Default); + tilemap.SetTile('\\', new Point(9, 4), TileFlags.Default); + tilemap.SetTile(';', new Point(0, 5), TileFlags.Default); + tilemap.SetTile(':', new Point(1, 5), TileFlags.Default); tilemap.SetTile('\'', new Point(2, 5), TileFlags.Default); - tilemap.SetTile('"', new Point(3, 5), TileFlags.Default); - tilemap.SetTile('.', new Point(5, 5), TileFlags.Default); - tilemap.SetTile('<', new Point(6, 5), TileFlags.Default); - tilemap.SetTile('>', new Point(7, 5), TileFlags.Default); - tilemap.SetTile('/', new Point(8, 5), TileFlags.Default); - tilemap.SetTile('?', new Point(9, 5), TileFlags.Default); + tilemap.SetTile('"', new Point(3, 5), TileFlags.Default); + tilemap.SetTile(' ', new Point(4, 5), TileFlags.Default); + tilemap.SetTile('<', new Point(7, 5), TileFlags.Default); + tilemap.SetTile('>', new Point(8, 5), TileFlags.Default); + tilemap.SetTile('/', new Point(9, 5), TileFlags.Default); Map.Tilemap = tilemap; // Load the first map. - State.Map = mContentManager.Load("Maps/level1"); + State.Map = mContentManager.Load("Maps/colosseum"); State.Entities = State.Map.GetAllEntities(this); //State.AIData = new AI(this);