X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FDisplay.cs;h=dd0721215e3a2d5dc69b693af1e051afd105086c;hp=aceadfe14dddf4165520be4f47d56a8aab6409e9;hb=16658241429e8befc3cb171a62163f36dedb6a33;hpb=7ffb03574d79049fc13fc08412b4f62ad309874d diff --git a/CarFire/CarFire/CarFire/Display.cs b/CarFire/CarFire/CarFire/Display.cs index aceadfe..dd07212 100644 --- a/CarFire/CarFire/CarFire/Display.cs +++ b/CarFire/CarFire/CarFire/Display.cs @@ -63,7 +63,7 @@ namespace CarFire /// checking for collisions, gathering input, and playing audio. /// /// Provides a snapshot of timing values. - public void Update(TimeSpan timespan, GameState state) + public void Update(TimeSpan timespan, GameState state, int thisPlayer) { //INPUT - testing input... has to be through network later @@ -141,9 +141,9 @@ namespace CarFire } } - if (mCharacters[0] != null) + if (mCharacters[thisPlayer] != null) { - mGame.State.Map.CenterCell = mCharacters[0].Position; + mGame.State.Map.CenterCell = mCharacters[thisPlayer].Position; } //Handle wall collisions of projectiles again... for (int i = 0; i < mProjectiles.Count; i++)