X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FDisplay.cs;h=d8f9a6bd9a9f78c24d1f42fe053d611218db4bb2;hp=d40c7e80c87d928b29394791d8b46c1bcacd5ffe;hb=f8846aea7e94e617bacb8e497d65fbbab9676717;hpb=6f4eff30ee197a57bbedb2067f94b12ab0d69d48 diff --git a/CarFire/CarFire/CarFire/Display.cs b/CarFire/CarFire/CarFire/Display.cs index d40c7e8..d8f9a6b 100644 --- a/CarFire/CarFire/CarFire/Display.cs +++ b/CarFire/CarFire/CarFire/Display.cs @@ -1,5 +1,9 @@ #undef SINGLE_TEST +// Define INGAME_ZOOM to allow zooming in and out with +// the PageUp and PageDown keys. +#define INGAME_ZOOM + using System; using System.Collections.Generic; using System.Linq; @@ -47,22 +51,6 @@ namespace CarFire mMap = contentManager.Load("Maps/stable"); Map.DefaultTile = contentManager.Load("default"); mMap.CenterCell = new Vector2(currentCenterX,currentCenterY); - //Debugging... Spawn eight projectiles. - //Diagonals - /* - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(5,5), 10, 10, 300, 300)); - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(-5, 5), 10, 10, 300, 300)); - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(5, -5), 10, 10, 300, 300)); - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(-5, -5), 10, 10, 300, 300)); - //Vertical and horizontal - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(0, 5), 10, 10, 300, 300)); - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(-5, 0), 10, 10, 300, 300)); - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(5, 0), 10, 10, 300, 300)); - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(0, -5), 10, 10, 300, 300)); - */ - - - // TODO: use this.Content to load your game content here } /// @@ -107,16 +95,20 @@ namespace CarFire mMap.CenterCell = new Vector2(mCharacters[0].GridX, mCharacters[0].GridY); #endif - + //Handle projectiles - update and check for wall collisions for (int i = 0; i < mProjectiles.Count; i++ ) { - mProjectiles[i].Update(timespan); + bool removed = false; if (!mMap.IsCellOpen(new Point(mProjectiles[i].GridX, mProjectiles[i].GridY))) { mProjectiles.RemoveAt(i); + removed = true; i--; } + if(!removed) + mProjectiles[i].Update(timespan); + } //Check for collisons for (int j = 0; j < mCharacters.Length; j++) @@ -134,6 +126,7 @@ namespace CarFire } } } + //Update input for each player for (int i = 0; i < 4; i++) { //If player has not selected a player yet let them select one. @@ -146,13 +139,33 @@ namespace CarFire mCharacters[i].GridY = mMap.GetStartingPositionForPlayer(i + 1).Y; } } + //Regular player input updates else { mCharacters[i].MovePlayer(state.keysDown[i]); - mMap.CenterCell = new Vector2(mCharacters[0].GridX, mCharacters[0].GridY); + } } + if (mCharacters[0] != null) + { + mMap.CenterCell = new Vector2(mCharacters[0].PixelX / Map.PixelsToUnitSquares, mCharacters[0].PixelY / Map.PixelsToUnitSquares); + } + //Handle wall collisions of projectiles again... + for (int i = 0; i < mProjectiles.Count; i++) + { + if (!mMap.IsCellOpen(new Point(mProjectiles[i].GridX, mProjectiles[i].GridY))) + { + mProjectiles.RemoveAt(i); + i--; + } + + } + +#if INGAME_ZOOM + if (Keyboard.GetState().IsKeyDown(Keys.PageUp)) mMap.Zoom = mMap.Zoom + 0.5f; + if (Keyboard.GetState().IsKeyDown(Keys.PageDown)) mMap.Zoom = mMap.Zoom - 0.5f; +#endif } /// @@ -165,21 +178,31 @@ namespace CarFire foreach(Projectile projectile in mProjectiles) { projectile.Draw(spriteBatch); - } for(int i = 0; i < 4; i++)//IPlayer character in mCharacters) { - if(mCharacters[i] != null) + + if (mCharacters[i] != null) + { mCharacters[i].Draw(spriteBatch); - } - } - /* - public void AddCharacters(IPlayer player) - { - mCharacters[mCharacters.Length] = player; - //mCharacters.Add(player); + if (Math.Abs(mCharacters[i].GridX - mCharacters[i].PixelX / Map.PixelsToUnitSquares) > 0.7f || 0.7f < Math.Abs(mCharacters[i].GridY - mCharacters[i].PixelY / Map.PixelsToUnitSquares)) + { + //Console.WriteLine(Math.Abs(mCharacters[i].GridX - mCharacters[i].PixelX / Map.PixelsToUnitSquares)); + //Console.WriteLine(Math.Abs(mCharacters[i].GridY - mCharacters[i].PixelY / Map.PixelsToUnitSquares)); + Console.WriteLine("Begin"); + Console.WriteLine(mCharacters[i].GridX); + Console.WriteLine(mCharacters[i].GridY); + Console.WriteLine(mCharacters[i].PixelX / Map.PixelsToUnitSquares); + Console.WriteLine(mCharacters[i].PixelY / Map.PixelsToUnitSquares); + } + } + } + } - */ + /// + /// Add a projectile to the Display. + /// + /// public void AddProjectiles(Projectile projectile) { mProjectiles.Add(projectile);