X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FDisplay.cs;h=aceadfe14dddf4165520be4f47d56a8aab6409e9;hp=ee694fa5a19d7c1f6834393ea499626a30c306c2;hb=af9deb873b24dadd0d509ce199fc6cac2b3efbc9;hpb=28083981691edbfba1d85f0fa6711f70a4e97ed0 diff --git a/CarFire/CarFire/CarFire/Display.cs b/CarFire/CarFire/CarFire/Display.cs index ee694fa..aceadfe 100644 --- a/CarFire/CarFire/CarFire/Display.cs +++ b/CarFire/CarFire/CarFire/Display.cs @@ -1,5 +1,9 @@ #undef SINGLE_TEST +// Define INGAME_ZOOM to allow zooming in and out with +// the PageUp and PageDown keys. +#define INGAME_ZOOM + using System; using System.Collections.Generic; using System.Linq; @@ -22,14 +26,13 @@ namespace CarFire IPlayer[] mCharacters = new IPlayer[4]; Texture2D everything; Texture2D projectile1; - Map mMap; - int currentCenterX = 5; - int currentCenterY = 5; + Game mGame; #if SINGLE_TEST List mLastPressedKeys = new List(); #endif - public Display() + public Display(Game game) { + mGame = game; /* mMap = aMap; mCharacters = characters; @@ -44,25 +47,6 @@ namespace CarFire { everything = contentManager.Load("cs"); projectile1 = contentManager.Load("projectile"); - mMap = contentManager.Load("Maps/stable"); - Map.DefaultTile = contentManager.Load("default"); - mMap.CenterCell = new Vector2(currentCenterX,currentCenterY); - //Debugging... Spawn eight projectiles. - //Diagonals - /* - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(5,5), 10, 10, 300, 300)); - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(-5, 5), 10, 10, 300, 300)); - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(5, -5), 10, 10, 300, 300)); - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(-5, -5), 10, 10, 300, 300)); - //Vertical and horizontal - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(0, 5), 10, 10, 300, 300)); - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(-5, 0), 10, 10, 300, 300)); - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(5, 0), 10, 10, 300, 300)); - mProjectiles.Add(new Projectile(mMap, everything, new Vector2(0, -5), 10, 10, 300, 300)); - */ - - - // TODO: use this.Content to load your game content here } /// @@ -111,7 +95,7 @@ namespace CarFire for (int i = 0; i < mProjectiles.Count; i++ ) { bool removed = false; - if (!mMap.IsCellOpen(new Point(mProjectiles[i].GridX, mProjectiles[i].GridY))) + if (!mGame.State.Map.IsCellOpen(new Point(mProjectiles[i].Coordinates.X, mProjectiles[i].Coordinates.Y))) { mProjectiles.RemoveAt(i); @@ -129,7 +113,7 @@ namespace CarFire if(mCharacters[j] != null) for (int i = 0; i < mProjectiles.Count; i++) { - if (mProjectiles[i].GridX == mCharacters[j].GridX && mProjectiles[i].GridY == mCharacters[j].GridY) + if (mProjectiles[i].Coordinates.X == mCharacters[j].Coordinates.X && mProjectiles[i].Coordinates.Y == mCharacters[j].Coordinates.Y) { mCharacters[j].causeDamageTo(mProjectiles[i].Damage); Console.WriteLine(mCharacters[j].Health); @@ -138,36 +122,44 @@ namespace CarFire } } } - for (int i = 0; i < 4; i++) + //Update input for each player + for (int i = 0; i < mGame.State.NumberOfPlayers; i++) { //If player has not selected a player yet let them select one. if (mCharacters[i] == null) { - if (state.keysDown[i].Contains(Keys.Enter)) + if (mGame.State.GetKeysDown(i).Contains(Keys.Enter)) { - mCharacters[i] = (new Human(mMap, "", everything, projectile1, this)); - mCharacters[i].GridX = mMap.GetStartingPositionForPlayer(i + 1).X; - mCharacters[i].GridY = mMap.GetStartingPositionForPlayer(i + 1).Y; + mCharacters[i] = new Human(mGame, "", everything, projectile1, this, mGame.State.Map.GetStartingPositionForPlayer(i + 1)); } } + //Regular player input updates else { - mCharacters[i].MovePlayer(state.keysDown[i]); - mMap.CenterCell = new Vector2(mCharacters[0].GridX, mCharacters[0].GridY); + mCharacters[i].MovePlayer(timespan, mGame.State.GetKeysDown(i)); + } } - //Handle wall collisions of projectiles again... + if (mCharacters[0] != null) + { + mGame.State.Map.CenterCell = mCharacters[0].Position; + } + //Handle wall collisions of projectiles again... for (int i = 0; i < mProjectiles.Count; i++) { - if (!mMap.IsCellOpen(new Point(mProjectiles[i].GridX, mProjectiles[i].GridY))) + if (!mGame.State.Map.IsCellOpen(new Point(mProjectiles[i].Coordinates.X, mProjectiles[i].Coordinates.Y))) { - mProjectiles.RemoveAt(i); i--; } } + +#if INGAME_ZOOM + if (Keyboard.GetState().IsKeyDown(Keys.PageUp)) mGame.State.Map.Zoom = mGame.State.Map.Zoom + 0.5f; + if (Keyboard.GetState().IsKeyDown(Keys.PageDown)) mGame.State.Map.Zoom = mGame.State.Map.Zoom - 0.5f; +#endif } /// @@ -176,25 +168,28 @@ namespace CarFire /// Used to draw with public void Draw(SpriteBatch spriteBatch) { - mMap.Draw(spriteBatch); + mGame.State.Map.Draw(spriteBatch); + mGame.State.Entities.ForEach(delegate(IEntity e) { e.Draw(spriteBatch); }); + foreach(Projectile projectile in mProjectiles) { projectile.Draw(spriteBatch); - } - for(int i = 0; i < 4; i++)//IPlayer character in mCharacters) + for(int i = 0; i < mGame.State.NumberOfPlayers; i++)//IPlayer character in mCharacters) { - if(mCharacters[i] != null) + + if (mCharacters[i] != null) + { mCharacters[i].Draw(spriteBatch); - } - } - /* - public void AddCharacters(IPlayer player) - { - mCharacters[mCharacters.Length] = player; - //mCharacters.Add(player); + + } + } + } - */ + /// + /// Add a projectile to the Display. + /// + /// public void AddProjectiles(Projectile projectile) { mProjectiles.Add(projectile);