X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FDisplay.cs;h=98f91ed45eeeb9243301e05d35478b7a32545cf5;hp=c65075f3fb3a2209d6364ab00d69ad7bbc656214;hb=89e5ee7d83cfb353b6c98dcbf6ed6b87833b9866;hpb=6aa204bde0540090f461eb8e2a93c0982151d7e9
diff --git a/CarFire/CarFire/CarFire/Display.cs b/CarFire/CarFire/CarFire/Display.cs
index c65075f..98f91ed 100644
--- a/CarFire/CarFire/CarFire/Display.cs
+++ b/CarFire/CarFire/CarFire/Display.cs
@@ -9,11 +9,16 @@ using Microsoft.Xna.Framework.Input;
namespace CarFire
{
+ ///
+ /// This class is responsible for controlling what draws to the screen when the game is running.
+ ///
public class Display
{
List mProjectiles = new List();
List mCharacters = new List();
Map mMap;
+ int currentCenterX = 5;
+ int currentCenterY = 5;
public Display()
{
/*
@@ -31,9 +36,19 @@ namespace CarFire
Texture2D everything = contentManager.Load("cs");
mMap = contentManager.Load