]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/SaberMonster.cs
Adding AI to monsters. AI still has some bugs to be worked out. Put it should compile...
[chaz/carfire] / CarFire / CarFire / CarFire / SaberMonster.cs
index 69b42ca1a44f11d578af78fb4a92fcb5b52b5a9d..a2b5aae9f327ee0f6762e544ebb582d882b673c1 100644 (file)
@@ -8,6 +8,7 @@ using Microsoft.Xna.Framework.Graphics;
 \r
 namespace CarFire\r
 {\r
+    /*\r
     /// <summary>\r
     /// A type for the states of an artificually intelligent entity.\r
     /// </summary>\r
@@ -20,7 +21,7 @@ namespace CarFire
         Fighting,\r
         Retreating\r
     }\r
-\r
+    */\r
 \r
     /// <summary>\r
     /// An example monster.  This can serve as a starting place for\r
@@ -72,7 +73,14 @@ namespace CarFire
             // Start doing something...\r
             StartPacing();\r
         }\r
+        public void DefaultAction()\r
+        {\r
+\r
+        }\r
+        public void Chasing(Point Chase)\r
+        {\r
 \r
+        }\r
 \r
         /// <summary>\r
         /// Call this to switch the monster AI state to pacing and set up\r
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