]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Projectile.cs
better player movement (walls are no longer sticky)
[chaz/carfire] / CarFire / CarFire / CarFire / Projectile.cs
index 611cc380ed18e6b5593a2a847ed96a55b2d0e56e..a1d7f2779ccb7d8de22f23885d44817f4b2fdab8 100644 (file)
@@ -70,7 +70,7 @@ namespace CarFire
                 moveDown = true;\r
             else if (velocity.Y < 0)\r
                 moveUp = true;\r
-            Point destination = MovementManager.GetNeighborCell(mMotion.Coordinates, moveLeft, moveRight, moveUp, moveDown);\r
+            Point destination = MovementManager.GetNeighbor(mMotion.Coordinates, moveLeft, moveRight, moveUp, moveDown);\r
             mMotion.Update(timeSpan, moveLeft, moveRight, moveUp, moveDown);\r
             \r
             \r
This page took 0.01836 seconds and 4 git commands to generate.