]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Player.cs
git-svn-id: https://bd85.net/svn/cs3505_group@167 92bb83a3-7c8f-8a45-bc97-515c4e399668
[chaz/carfire] / CarFire / CarFire / CarFire / Player.cs
index b5312550630b1e64a5c4927ee618e174ca26e34e..a827ae250001a9afe4997a29bb36d55c3d6886f7 100644 (file)
@@ -63,10 +63,15 @@ namespace CarFire
         {\r
             playerHealth -= amount;\r
         }\r
-\r
-        public void Update(TimeSpan timeSpan)\r
+        public void Update(TimeSpan timespan)\r
         {\r
 \r
+        }\r
+        public void Update(TimeSpan timeSpan, List<Keys> keysPressed)\r
+        {\r
+            UpdatePosition(timeSpan, keysPressed);\r
+            Attack(keysPressed);\r
+            UpdateFrame(timeSpan);\r
         }\r
         /// <summary>\r
         /// Moves the current player being controlled based on a given set of key presses.\r
@@ -137,6 +142,7 @@ namespace CarFire
         /// <param name="spriteBatch"></param>\r
         public abstract void Draw(SpriteBatch spriteBatch);\r
         public abstract void Attack(List<Keys> keysPressed);\r
+        public abstract void UpdateFrame(TimeSpan timeSpan);\r
         #endregion\r
 \r
 \r
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