public Game Game { get { return game; } }\r
public MovementManager Motion { get { return mMotion; } }\r
public int PlayerIndex { get { return mPlayerIndex; } }\r
+ public bool IsCollidable { get { return true; } }\r
public Vector2 Position { get { return mMotion.Position; } }\r
public Point Coordinates { get { return mMotion.Coordinates; } \r
set\r