]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Melee.cs
git-svn-id: https://bd85.net/svn/cs3505_group@163 92bb83a3-7c8f-8a45-bc97-515c4e399668
[chaz/carfire] / CarFire / CarFire / CarFire / Melee.cs
index f113824b4b250ba3119bebf2714a4f38dea65faa..cb25ac81514530f916b051bb7125892163575eb2 100644 (file)
@@ -22,6 +22,9 @@ namespace CarFire
         int velocityY;\r
         #endregion \r
 \r
+        //zac variable\r
+        AnimateMelee animateMelee;\r
+\r
         #region Public Methods\r
         public Melee(Game theGame, String Name, Point position, int playerIndex)\r
             : base(theGame, Name, position, playerIndex, baseHealth, baseDamage)\r
@@ -36,6 +39,10 @@ namespace CarFire
             charModel = contentManager.Load<Texture2D>("cs"); //change to charModel when designed\r
             projectileModel = contentManager.Load<Texture2D>("projectile"); //change to a projectile model later\r
 \r
+            /*Zac\r
+             */\r
+            animateMelee = new AnimateMelee(contentManager); \r
+\r
         }\r
         /// <summary>\r
         /// This method will draw a character to the screen.\r
@@ -44,7 +51,9 @@ namespace CarFire
         public override void Draw(SpriteBatch spriteBatch)\r
         {\r
             Rectangle position = Game.State.Map.GetRectangleFromCoordinates(Motion.Position);\r
-            spriteBatch.Draw(charModel, position, Color.White);\r
+            //spriteBatch.Draw(charModel, position, Color.White);\r
+            animateMelee.AttackLeft(spriteBatch);\r
+            \r
         }\r
 \r
         public override void Attack(List<Keys> keysPressed)\r
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