]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Melee.cs
git-svn-id: https://bd85.net/svn/cs3505_group@168 92bb83a3-7c8f-8a45-bc97-515c4e399668
[chaz/carfire] / CarFire / CarFire / CarFire / Melee.cs
index f113824b4b250ba3119bebf2714a4f38dea65faa..03f5a65bcf27be1879abf276cc1454ad75f9bef2 100644 (file)
@@ -18,10 +18,14 @@ namespace CarFire
         int coolDown;\r
         Texture2D charModel;\r
         Texture2D projectileModel;\r
+        bool isAttacking;\r
         int velocityX;\r
         int velocityY;\r
         #endregion \r
 \r
+        //zac variable\r
+        AnimateMelee animateMelee;\r
+\r
         #region Public Methods\r
         public Melee(Game theGame, String Name, Point position, int playerIndex)\r
             : base(theGame, Name, position, playerIndex, baseHealth, baseDamage)\r
@@ -36,6 +40,11 @@ namespace CarFire
             charModel = contentManager.Load<Texture2D>("cs"); //change to charModel when designed\r
             projectileModel = contentManager.Load<Texture2D>("projectile"); //change to a projectile model later\r
 \r
+            /*Zac\r
+             */\r
+            \r
+            animateMelee = new AnimateMelee(contentManager, this); \r
+\r
         }\r
         /// <summary>\r
         /// This method will draw a character to the screen.\r
@@ -44,18 +53,27 @@ namespace CarFire
         public override void Draw(SpriteBatch spriteBatch)\r
         {\r
             Rectangle position = Game.State.Map.GetRectangleFromCoordinates(Motion.Position);\r
-            spriteBatch.Draw(charModel, position, Color.White);\r
+            Point aPosition = Game.State.Map.GetPointFromCoordinates(Motion.Position);\r
+            Vector2 drawPosition = new Vector2(aPosition.X, aPosition.Y);\r
+            //spriteBatch.Draw(charModel, position, Color.White);\r
+            if (isAttacking)\r
+            animateMelee.AttackLeft(spriteBatch, drawPosition);\r
+            \r
+        }\r
+        public override void UpdateFrame(TimeSpan timeSpan)\r
+        {\r
+            animateMelee.Update(timeSpan);\r
         }\r
-\r
         public override void Attack(List<Keys> keysPressed)\r
         {\r
             if (coolDown > 0)\r
                 coolDown--;\r
             else if (coolDown == 0)\r
             {\r
-                \r
+                isAttacking = false;\r
                 if (keysPressed.Contains<Keys>(Keys.Space))\r
                 {\r
+                    isAttacking = true;\r
                     coolDown = hitCoolDown;\r
                     int startX = Coordinates.X;\r
                     int startY = Coordinates.Y;\r
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