]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Melee.cs
Cleaned up a bit
[chaz/carfire] / CarFire / CarFire / CarFire / Melee.cs
index 299f2e79a794b9b2e18b04081eb0239cb4b8a5a6..f461aa69e8110b8b855e342a7638dcfc5c5badd8 100644 (file)
@@ -15,6 +15,7 @@ namespace CarFire
         const int hitCoolDown = 18;\r
         const int baseHealth = 200;\r
         const int baseDamage = 30;\r
+        int coolDown;\r
         Texture2D charModel;\r
         Texture2D projectileModel;\r
         #endregion \r
@@ -23,7 +24,7 @@ namespace CarFire
         public Melee(Game theGame, String Name, Point position, int playerIndex)\r
             : base(theGame, Name, position, playerIndex, baseHealth, baseDamage)\r
         {\r
-            projectileSpeed = 8;\r
+            coolDown = hitCoolDown;\r
         }\r
         #endregion\r
 \r
@@ -46,9 +47,9 @@ namespace CarFire
 \r
         public override void Attack(List<Keys> keysPressed)\r
         {\r
-            if (hitCoolDown > 0)\r
-                hitCoolDown--;\r
-            else if (hitCoolDown == 0)\r
+            if (coolDown > 0)\r
+                coolDown--;\r
+            else if (coolDown == 0)\r
             {\r
                 if (keysPressed.Contains<Keys>(Keys.Space))\r
                 {\r
@@ -57,6 +58,14 @@ namespace CarFire
             }\r
 \r
 \r
+        }\r
+        public override void PlayAttackSound()\r
+        {\r
+\r
+        }\r
+        public override void PlayDieSound()\r
+        {\r
+\r
         }\r
         #endregion\r
     }\r
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