]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Human.cs
Basic Changes to Character, Small Changes to Display as well to make it so a Player...
[chaz/carfire] / CarFire / CarFire / CarFire / Human.cs
index e0f6cc59cb0f1d600d3172e564bd6d40f05ea648..acb0d3b8cd92cca04d68ca30fe11027aecbc3e44 100644 (file)
@@ -38,7 +38,7 @@ namespace CarFire
             visible = false;\r
         }\r
 \r
-        public void LoadContent(ContentManager contentManager, GraphicsDeviceManager graphics)\r
+        public void LoadContent(ContentManager contentManager)\r
         {\r
             charModel = contentManager.Load<Texture2D>("deselectBox"); //change to charModel when designed\r
         }\r
@@ -56,9 +56,12 @@ namespace CarFire
 \r
         public long Draw(SpriteBatch spriteBatch)\r
         {\r
+            spriteBatch.Draw(charModel, theMap.GetRectangleFromCoordinates(gridX, gridY), Color.White);\r
             return 0;\r
         }\r
 \r
+        public int GridX { get { return gridX; } set { gridX = value; } }\r
+        public int GridY { get { return gridY; } set { gridY = value; } }\r
         public int Health { get { return health; } }\r
         public int Score { get { return score; } }\r
         public bool alive { get { return health > 0; } }\r
@@ -130,10 +133,10 @@ namespace CarFire
             health += amount;\r
         }\r
 \r
-        public void Spawn(Point mapPoint)\r
+        public void Spawn(Vector2 spawn)\r
         {\r
-            gridX = mapPoint.X;\r
-            gridY = mapPoint.Y;\r
+            gridX = (int)spawn.X;\r
+            gridY = (int)spawn.Y;\r
             visible = true;\r
         }\r
 \r
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