]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Game.cs
Display should now follow correct player in a network game(Not Tested Yet!)
[chaz/carfire] / CarFire / CarFire / CarFire / Game.cs
index fa3fbd1b9e7b6a5a4134b40f135cf1ddb1144d2a..38ec627d1456dcff5531f055f9e4a3f45808872d 100644 (file)
@@ -361,7 +361,7 @@ namespace CarFire
         public long Update(TimeSpan elapsedTime)\r
         {\r
             State.AdvanceFrame(mInputs, elapsedTime.Milliseconds);  // Apply the inputs, advance game state.\r
-            mDisplay.Update(elapsedTime, State);\r
+            mDisplay.Update(elapsedTime, State, mThisPlayerID);\r
             State.Entities.ForEach(delegate(IEntity e) { e.Update(elapsedTime); });\r
             mInputs = new NextInputs(State.NumberOfPlayers);  // Start with inputs cleared on the next frame.\r
             //mDisplay.Update(elapsedTime);\r
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