]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Game.cs
New property IEntity.IsCollidable so entities can let the collision code know whether...
[chaz/carfire] / CarFire / CarFire / CarFire / Game.cs
index 7a1971ccdba80367241f3d78bf03137e009f9330..1486e6572a66eb31db5b6413620342eb58efe85b 100644 (file)
@@ -261,7 +261,8 @@ namespace CarFire
         public bool IsCellOpen(Point point)\r
         {\r
             if (!State.Map.IsCellOpen(point)) return false;\r
-            if (GetEntityAtCoordinates(point) != null) return false;\r
+            IEntity entity = GetEntityAtCoordinates(point);\r
+            if (entity != null && entity.IsCollidable) return false;\r
             return true;\r
         }\r
 \r
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