]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Display.cs
Display should now follow correct player in a network game(Not Tested Yet!)
[chaz/carfire] / CarFire / CarFire / CarFire / Display.cs
index aceadfe14dddf4165520be4f47d56a8aab6409e9..dd0721215e3a2d5dc69b693af1e051afd105086c 100644 (file)
@@ -63,7 +63,7 @@ namespace CarFire
         /// checking for collisions, gathering input, and playing audio.\r
         /// </summary>\r
         /// <param name="gameTime">Provides a snapshot of timing values.</param>\r
-        public void Update(TimeSpan timespan, GameState state)\r
+        public void Update(TimeSpan timespan, GameState state, int thisPlayer)\r
         {\r
             \r
             //INPUT - testing input... has to be through network later\r
@@ -141,9 +141,9 @@ namespace CarFire
                    \r
                 }\r
             }\r
-            if (mCharacters[0] != null)\r
+            if (mCharacters[thisPlayer] != null)\r
             {\r
-                mGame.State.Map.CenterCell = mCharacters[0].Position;\r
+                mGame.State.Map.CenterCell = mCharacters[thisPlayer].Position;\r
             }\r
                 //Handle wall collisions of projectiles again...\r
             for (int i = 0; i < mProjectiles.Count; i++)\r
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