]> Dogcows Code - chaz/carfire/blob - CarFire/CarFire/CarFire/Content/Maps/level1.cfmap
colosseum is now crowded with monsters; made the SaberMonster moving code more robust...
[chaz/carfire] / CarFire / CarFire / CarFire / Content / Maps / level1.cfmap
1 [metadata]
2 author = Chaz McGarvey
3 levelname = The Beginning
4 type = Campaign
5 dimensions = [80,21]
6 tileset = Warehouse
7 numplayers = <1,4>
8 next = maze
9
10 [M]
11 type = SaberMonster
12 speed = 10
13 path = [16,8] [20,6] wait(5) [56,9] [71,17] [75,2] [11,13]
14
15 [k]
16 type = Key
17 script = PickUp()
18 options = Once
19
20 [L]
21 type = Trigger
22 script = Print("Checking for key...") Has(k) Drop(k) Print("KEY DROPPED") Wait(15) Set([9,3] %) Set([10,3] %) Set([11,3] %) Set([9,4] %) Set([11,4] %) Set([9,5] %) Set([10,5] %) Set([11,5] %) Print("Haha you're trapped.") Wait(200) Set([9,3] >) Set([10,3] >) Set([11,3] >) Set([9,4] >) Set([11,4] >) Set([9,5] >) Set([10,5] >) Set([11,5] >) Print("Just kidding.") Wait(500) Next()
23 options = Once
24
25 [maptable]
26 `~~*!@@)#@`(~#!=@`#=`~~*!@@)#@`(~#!=@`#@`~~#!@@`#@`~~#!@@`#@`~~#!@@`#@`~~#!@@`#@
27 $ ? ? ? ? ? ? ? ? ? ? |
28 $ 1 2 |
29 $ |
30 $ 3 4 +---- |
31 $ | |
32 `~~*!@@)#@`(~#!=@`#| |
33 | |------------------------------------------ |
34 | | | |
35 | | | |
36 +-------------+----+ | \ / |
37 | | | \ / |
38 | | | \ / |
39 | | | \ / |
40 | | \ @ # $ % ^ & * ( ) | | |
41 | +-------+ | / \ |
42 | | / \ |
43 | / \ |
44 | / \ |
45 :;::'""..<> |
46 =(&**(&(&&*&(*((((&&*&(*&*&(&(*&**&*&(&(*&*&*&*&(*&(&**&*(&(&(&*&*&*&&*(*((*&*((
47
48 ; vi:ft=dosini
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