]> Dogcows Code - chaz/carfire/blob - CarFire/CarFire/CarFire/Content/Maps/colosseum.cfmap
colosseum is now crowded with monsters; made the SaberMonster moving code more robust...
[chaz/carfire] / CarFire / CarFire / CarFire / Content / Maps / colosseum.cfmap
1 ; This map should load and function just fine.
2
3 [metadata]
4 author = Chaz McGarvey
5 levelname = Colosseum
6 type = Battle
7 dimensions = [41,41]
8 tileset = FuturisticBuilding
9 numplayers = <1,4>
10
11 [a]
12 type = SaberMonster
13 path = [5,5] [7,3] [25,30]
14 speed = 7
15 create = [20,20] [31,31] [2,34] [22,4] [5,7] [18,18] [34,34] [4,20] [37,4] [6,37] [21,21] [21,30] [35,20]
16
17 [b]
18 type = SaberMonster
19 path = [0,0] [40,0] [40,40] [0,40]
20 speed = 23
21 create = [0,4] [4,0]
22
23 [e]
24 type = SaberMonster
25 path = [0,0] [40,0] [40,40] [0,40]
26 speed = 16
27 create = [40,4]
28
29 [c]
30 type = SaberMonster
31 path = [5,7] [18,18] [34,34] [4,20] [37,4] [6,37] [21,21] [21,30] [35,20]
32 speed = 5
33 create = [2,2] [20,20] [5,35] [21,34] [34,37] [37,15] [31,31] [2,34] [22,4]
34
35 [d]
36 type = SaberMonster
37 path = [2,6] [6,6]
38
39 [maptable]
40
41 +-------------------------------------+
42 |""" __ """|
43 |"1" _ _ "2"|
44 |""" _ _ """|
45 | """"""""" _ _ " |
46 |d " _ " |
47 | " _ " |
48 | " _ " |
49 | _ " _ " |
50 | _ " _ " |
51 | _ " _ " |
52 | _ " " |
53 | _ " " |
54 | _ " " |
55 | _ " " _ |
56 | _ " " _ |
57 | _ " " _ |
58 | _ "" _ |
59 | _ " _|
60 |_ " _|
61 |_ " _ |
62 | _ "" _ |
63 | _ " " _ |
64 | """"""""""""""" " _ |
65 | " " _ |
66 | " " _ |
67 | " _ " |
68 | " _ " |
69 | " _ " |
70 | " _ _ " |
71 | " _ _ " |
72 | " _ _ " |
73 | " _ _ " |
74 | " _ _ " |
75 | " _ _ " |
76 |""" _ _ """|
77 |"4" _ _ "3"|
78 |""" __ """|
79 +-------------------------------------+
80
81 ; vi:ft=dosini
This page took 0.034137 seconds and 4 git commands to generate.