]> Dogcows Code - chaz/carfire/blob - CarFire/CarFire/CarFire/Content/Content.contentproj
test projectile model added
[chaz/carfire] / CarFire / CarFire / CarFire / Content / Content.contentproj
1 <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
2 <PropertyGroup>
3 <ProjectGuid>c115bbca-d6fd-42af-b2a1-3e895808bc14</ProjectGuid>
4 <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
5 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
6 <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
7 <OutputType>Library</OutputType>
8 <AppDesignerFolder>Properties</AppDesignerFolder>
9 <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
10 <XnaFrameworkVersion>v3.0</XnaFrameworkVersion>
11 <PlatformTarget>x86</PlatformTarget>
12 <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13 </PropertyGroup>
14 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
15 <XnaPlatform>Windows</XnaPlatform>
16 </PropertyGroup>
17 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
18 <XnaPlatform>Windows</XnaPlatform>
19 </PropertyGroup>
20 <ItemGroup>
21 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
22 <Private>False</Private>
23 </Reference>
24 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
25 <Private>False</Private>
26 </Reference>
27 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
28 <Private>False</Private>
29 </Reference>
30 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
31 <Private>False</Private>
32 </Reference>
33 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
34 <Private>False</Private>
35 </Reference>
36 </ItemGroup>
37 <ItemGroup>
38 <Compile Include="checkedBox.png">
39 <Name>checkedBox</Name>
40 <Importer>TextureImporter</Importer>
41 <Processor>TextureProcessor</Processor>
42 </Compile>
43 </ItemGroup>
44 <ItemGroup>
45 <Compile Include="deselectBox.png">
46 <Name>deselectBox</Name>
47 <Importer>TextureImporter</Importer>
48 <Processor>TextureProcessor</Processor>
49 </Compile>
50 </ItemGroup>
51 <ItemGroup>
52 <Compile Include="selectGameScreen.png">
53 <Name>selectGameScreen</Name>
54 <Importer>TextureImporter</Importer>
55 <Processor>TextureProcessor</Processor>
56 </Compile>
57 </ItemGroup>
58 <ItemGroup>
59 <Compile Include="menuItem.png">
60 <Name>menuItem</Name>
61 <Importer>TextureImporter</Importer>
62 <Processor>TextureProcessor</Processor>
63 </Compile>
64 </ItemGroup>
65 <ItemGroup>
66 <Compile Include="menuFont.spritefont">
67 <Name>menuFont</Name>
68 <Importer>FontDescriptionImporter</Importer>
69 <Processor>FontDescriptionProcessor</Processor>
70 </Compile>
71 </ItemGroup>
72 <ItemGroup>
73 <Compile Include="InstructionFont.spritefont">
74 <Name>InstructionFont</Name>
75 <Importer>FontDescriptionImporter</Importer>
76 <Processor>FontDescriptionProcessor</Processor>
77 </Compile>
78 </ItemGroup>
79 <ItemGroup>
80 <Compile Include="emptySelectBox.png">
81 <Name>emptySelectBox</Name>
82 <Importer>TextureImporter</Importer>
83 <Processor>TextureProcessor</Processor>
84 </Compile>
85 </ItemGroup>
86 <ItemGroup>
87 <Compile Include="cs.png">
88 <Name>cs</Name>
89 <Importer>TextureImporter</Importer>
90 <Processor>TextureProcessor</Processor>
91 </Compile>
92 </ItemGroup>
93 <ItemGroup>
94 <Compile Include="background.png">
95 <Name>background</Name>
96 <Importer>TextureImporter</Importer>
97 <Processor>TextureProcessor</Processor>
98 </Compile>
99 </ItemGroup>
100 <ItemGroup>
101 <Compile Include="spotlight.png">
102 <Name>spotlight</Name>
103 <Importer>TextureImporter</Importer>
104 <Processor>TextureProcessor</Processor>
105 </Compile>
106 </ItemGroup>
107 <ItemGroup>
108 <ProjectReference Include="..\..\MapProcessorLib\MapProcessorLib.csproj">
109 <Project>{EA5996C5-17A9-4827-AAB8-884B476B62EE}</Project>
110 <Name>MapProcessorLib</Name>
111 </ProjectReference>
112 </ItemGroup>
113 <ItemGroup>
114 <Compile Include="Maps\sandbox.cfmap">
115 <Name>sandbox</Name>
116 </Compile>
117 </ItemGroup>
118 <ItemGroup>
119 <Compile Include="default.png">
120 <Name>default</Name>
121 <Importer>TextureImporter</Importer>
122 <Processor>TextureProcessor</Processor>
123 </Compile>
124 </ItemGroup>
125 <ItemGroup>
126 <Compile Include="Maps\stable.cfmap">
127 <Name>stable</Name>
128 <Importer>MapImporter</Importer>
129 <Processor>PassThroughProcessor</Processor>
130 </Compile>
131 </ItemGroup>
132 <ItemGroup>
133 <Compile Include="projectile.bmp">
134 <Name>projectile</Name>
135 <Importer>TextureImporter</Importer>
136 <Processor>TextureProcessor</Processor>
137 </Compile>
138 </ItemGroup>
139 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
140 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
141 Other similar extension points exist, see Microsoft.Common.targets.
142 <Target Name="BeforeBuild">
143 </Target>
144 <Target Name="AfterBuild">
145 </Target>
146 -->
147 </Project>
This page took 0.035253 seconds and 4 git commands to generate.