From: Kyle Date: Thu, 22 Apr 2010 18:53:44 +0000 (+0000) Subject: Slowed player and projectiles X-Git-Url: https://git.dogcows.com/gitweb?a=commitdiff_plain;h=ed23816ba555560b1835e277bf4041e612580c75;p=chaz%2Fcarfire Slowed player and projectiles git-svn-id: https://bd85.net/svn/cs3505_group@128 92bb83a3-7c8f-8a45-bc97-515c4e399668 --- diff --git a/CarFire/CarFire/CarFire/Human.cs b/CarFire/CarFire/CarFire/Human.cs index a639716..c1a3fad 100644 --- a/CarFire/CarFire/CarFire/Human.cs +++ b/CarFire/CarFire/CarFire/Human.cs @@ -12,7 +12,7 @@ namespace CarFire public class Human : IPlayer { //The number of frames between each projectile is spawned. - const int shootCoolDown = 10; + const int shootCoolDown = 18; String CharName; Game game; Texture2D charModel; @@ -42,10 +42,10 @@ namespace CarFire visible = false; charModel = model; projectileModel = projectile; - projectileSpeed = 30; + projectileSpeed = 8; // Speed is the number of grid cells you can move through per second. - mMotion = new MovementManager(position, 8.0f); + mMotion = new MovementManager(position, 4.0f); } public void LoadContent(ContentManager contentManager)