X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=src%2Fstlplus%2Fportability%2Fip_sockets.hpp;fp=src%2Fstlplus%2Fportability%2Fip_sockets.hpp;h=ac86ebcb1446ee179fb2cc96511e07b760122d48;hb=6b0a0d0efafe34d48ab344fca3b479553bd4e62c;hp=0000000000000000000000000000000000000000;hpb=85783316365181491a3e3c0c63659972477cebba;p=chaz%2Fyoink diff --git a/src/stlplus/portability/ip_sockets.hpp b/src/stlplus/portability/ip_sockets.hpp new file mode 100644 index 0000000..ac86ebc --- /dev/null +++ b/src/stlplus/portability/ip_sockets.hpp @@ -0,0 +1,233 @@ +#ifndef STLPLUS_IP_SOCKET +#define STLPLUS_IP_SOCKET +//////////////////////////////////////////////////////////////////////////////// + +// Author: Andy Rushton +// Copyright: (c) Southampton University 1999-2004 +// (c) Andy Rushton 2004-2009 +// License: BSD License, see ../docs/license.html + +// A platform-independent (Unix and Windows anyway) interface to Internet-Protocol sockets + +//////////////////////////////////////////////////////////////////////////////// +#include "portability_fixes.hpp" +#include + +namespace stlplus +{ + + ////////////////////////////////////////////////////////////////////////////// + // internals + // use a PIMPL interface to hide the platform-specifics in the implementation + + class IP_socket_internals; + + //////////////////////////////////////////////////////////////////////////// + // Types of socket supported + + enum IP_socket_type {undefined_socket_type = -1, TCP = 0, UDP = 1}; + + ////////////////////////////////////////////////////////////////////////////// + // Socket class + + class IP_socket + { + public: + + //////////////////////////////////////////////////////////////////////////// + // constructors/destructors + + // create an uninitialised socket + IP_socket(void); + + // create an initialised socket + // - type: create either a TCP or UDP socket + IP_socket(IP_socket_type type); + + // destroy the socket, closing it if open + ~IP_socket(void); + + // copying is implemented as aliasing + IP_socket(const IP_socket&); + IP_socket& operator=(const IP_socket&); + + //////////////////////////////////////////////////////////////////////////// + // initialisation + + // initialise the socket + // - type: create either a TCP or UDP socket + // - returns success status + bool initialise(IP_socket_type type); + + // test whether this is an initialised socket + // - returns whether this is initialised + bool initialised(void) const; + + // close, i.e. disconnect the socket + // - returns a success flag + bool close(void); + + ////////////////////////////////////////////////////////////////////////////// + // Socket configuration + + // function for performing IP lookup (i.e. gethostbyname) + // could be standalone but making it a member means that it can use the socket's error handler + // i.e. if this fails, the sockets error code will be set - clear it to use the socket again + // - remote_address: IP name (stlplus.sourceforge.net) or dotted number (216.34.181.96) + // - returns the IP address as a long integer - zero if there's an error + unsigned long ip_lookup(const std::string& remote_address); + + // test whether a socket is ready to communicate + // - readable: test whether socket is ready to read + // - writeable: test whether a socket is ready to write + // - timeout: if socket is not ready, time to wait before giving up - in micro-seconds - 0 means don't wait + // returns false if not ready or error - use error() method to tell - true if ready + bool select(bool readable, bool writeable, unsigned timeout = 0); + + // bind the socket to a port so that it can receive from specific address - typically used by a client + // - remote_address: IP number of remote server to send/receive to/from + // - local_port: port on local machine to bind to the address + // - returns success flag + bool bind(unsigned long remote_address, unsigned short local_port); + + // bind the socket to a port so that it can receive from any address - typically used by a server + // - local_port: port on local machine to bind to the address + // - returns success flag + bool bind_any(unsigned short local_port); + + // set this socket up to be a listening port + // socket must be bound to a port already + // - queue: length of backlog queue to manage - may be zero meaning no queue + // - returns success status + bool listen(unsigned short queue = 0); + + // test for a connection on the socket + // only applicable if it has been set up as a listening port + // - timeout: how long to wait in microseconds if not connected yet + // - returns true if a connection is ready to be accepted + bool accept_ready(unsigned timeout = 0) const; + + // accept a connection on the socket + // only applicable if it has been set up as a listening port + // - returns the connection as a new socket + IP_socket accept(void); + + // create a connection - usually used by a client + // TCP: client connect to a remote server + // UDP: setup remote address and port for sends + // - remote_address: IP number already looked up using ip_lookup + // - remote_port: port to connect to + // - returns a success flag + bool connect(unsigned long remote_address, unsigned short remote_port); + + // test whether a socket is connected and ready to communicate, returns on successful connect or timeout + // - timeout: how long to wait in microseconds if not connected yet + // - returns true if connected and ready to communicate, false if not ready or error + bool connected(unsigned timeout = 0); + + //////////////////////////////////////////////////////////////////////////// + // sending/receiving + + // test whether a socket is connected and ready to send data, returns if ready or on timeout + // - timeout: how long to wait in microseconds if not connected yet (blocking) + // - returns status + bool send_ready(unsigned timeout = 0); + + // send data through a connection-based (TCP) socket + // if the data is long only part of it may be sent. The sent part is + // removed from the data, so the same string can be sent again and again + // until it is empty. + // - data: string containing data to be sent - any data successfully sent is removed + // - returns success flag + bool send(std::string& data); + + // send data through a connectionless (UDP) socket + // the data will be sent as a single packet + // - packet: string containing data to be sent - any data successfully sent is removed + // - remote_address: address of the remote host to send to - optional if the socket has been connected to remote + // - remote_port: port of the remote host to send to - optional if the socket has been connected to remote + // - returns success flag + bool send_packet(std::string& packet, unsigned long remote_address, unsigned short remote_port); + + // send data through a connectionless (UDP) socket + // the data will be sent as a single packet + // only works if the socket has been connected to remote + // - packet: string containing data to be sent - any data successfully sent is removed + // - returns success flag + bool send_packet(std::string& packet); + + // test whether a socket is connected and ready to receive data, returns if ready or on timeout + // - timeout: how long to wait in microseconds if not connected yet (blocking) + // - returns status + bool receive_ready(unsigned wait = 0); + + // receive data through a connection-based (TCP) socket + // if the data is long only part of it may be received. The received data + // is appended to the string, building it up in stages, so the same string + // can be received again and again until all information has been + // received. + // - data: string receiving data from socket - any data successfully received is appended + // - returns success flag + bool receive(std::string& data); + + // receive data through a connectionless (UDP) socket + // - packet: string receiving data from socket - any data successfully received is appended + // - remote_address: returns the address of the remote host received from + // - remote_port: returns the port of the remote host received from + // - returns success flag + bool receive_packet(std::string& packet, unsigned long& remote_address, unsigned short& remote_port); + + // variant of above which does not give back the address and port of the sender + // receive data through a connectionless (UDP) socket + // - packet: string receiving data from socket - any data successfully received is appended + // - returns success flag + bool receive_packet(std::string& packet); + + //////////////////////////////////////////////////////////////////////////// + // informational + + // gets the type of socket + // - returns undefined_socket_type, TCP or UDP + IP_socket_type type(void) const; + + // the local port number of the connection + // returns the port number, 0 if not bound to a port + unsigned short local_port(void) const; + + // the remote address of the connection + // returns the address, 0 if not connected + unsigned long remote_address(void) const; + + // the remote port number of the connection + // returns the port number, 0 if not connected to a port + unsigned short remote_port(void) const; + + //////////////////////////////////////////////////////////////////////////// + // error handling + // errors are set internally + // an error code of 0 is the test for no error, don't rely on the message being an empty string + // an error code != 0 means an error, then there will be a message explaining the error + + // indicate an error - mostly used internally, you can set your own errors - use a negative code + void set_error (int error, const std::string& message) const; + + // if an error is set it stays set - so you must clear it before further operations + void clear_error (void) const; + + // get the error code of the last error + int error(void) const; + + // get the explanatory message of the last error + std::string message(void) const; + + //////////////////////////////////////////////////////////////////////////// + + private: + friend class IP_socket_internals; + IP_socket_internals* m_impl; + }; + + +} // end namespace stlplus + +#endif