X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=src%2Fframe.hh;h=e6236830e62056e494a40822bdc60001458a6543;hb=f11bd1b0cc5973590d1ee547736ac00f50447efa;hp=1816ad011ef17f39b30ebe6fc66100dd2977c073;hpb=73f7a0bd69607663050f02acf121f40a739d9619;p=chaz%2Fopenbox diff --git a/src/frame.hh b/src/frame.hh index 1816ad01..e6236830 100644 --- a/src/frame.hh +++ b/src/frame.hh @@ -10,14 +10,14 @@ extern "C" { } #include "client.hh" +#include "backgroundwidget.hh" +#include "labelwidget.hh" +#include "buttonwidget.hh" #include "otk/strut.hh" #include "otk/rect.hh" #include "otk/screeninfo.hh" #include "otk/style.hh" #include "otk/widget.hh" -#include "otk/button.hh" -#include "otk/focuswidget.hh" -#include "otk/focuslabel.hh" #include @@ -29,12 +29,12 @@ namespace ob { parent with the SubstructureRedirectMask so that structure events for the client are sent to the window manager. */ -class OBFrame : public otk::OtkWidget { +class OBFrame : public otk::OtkWidget, public OBWidget { public: //! The event mask to grab on frame windows static const long event_mask = EnterWindowMask | LeaveWindowMask; - + private: OBClient *_client; const otk::ScreenInfo *_screen; @@ -49,16 +49,16 @@ private: otk::Strut _innersize; // decoration windows - otk::OtkFocusWidget _plate; // sits entirely under the client window - otk::OtkFocusWidget _titlebar; - otk::OtkButton _button_close; - otk::OtkButton _button_iconify; - otk::OtkButton _button_max; - otk::OtkButton _button_stick; - otk::OtkFocusLabel _label; - otk::OtkFocusWidget _handle; - otk::OtkButton _grip_left; - otk::OtkButton _grip_right; + OBBackgroundWidget _plate; // sits entirely under the client window + OBBackgroundWidget _titlebar; + OBButtonWidget _button_close; + OBButtonWidget _button_iconify; + OBButtonWidget _button_max; + OBButtonWidget _button_stick; + OBLabelWidget _label; + OBBackgroundWidget _handle; + OBButtonWidget _grip_left; + OBButtonWidget _grip_right; //! The decorations to display on the window. /*! @@ -67,14 +67,6 @@ private: */ OBClient::DecorationFlags _decorations; - //! Reparents the client window from the root window onto the frame - void grabClient(); - //! Reparents the client window back to the root window - /*! - @param remap Re-map the client window when we're done reparenting? - */ - void releaseClient(bool remap); - public: //! Constructs an OBFrame object, and reparents the client to itself /*! @@ -88,18 +80,66 @@ public: //! Set the style to decorate the frame with virtual void setStyle(otk::Style *style); - //! Update the frame to match the client - void adjust(); + //! Empty overridden method to prevent automatic alignment of children + virtual void adjust(); + + //! Displays focused decorations + virtual void focus(); + //! Displays unfocused decorations + virtual void unfocus(); + + void setTitle(const std::string &text); + + //! Reparents the client window from the root window onto the frame + void grabClient(); + //! Reparents the client window back to the root window + /*! + This is not to be called if the client has already reparented itself. + */ + void releaseClient(); + + //! Update the frame's size to match the client + void adjustSize(); + //! Update the frame's position to match the client + void adjustPosition(); //! Shape the frame window to the client window void adjustShape(); - //! Applies gravity for the client's gravity, moving the frame to the - //! appropriate place - void applyGravity(); + //! Applies gravity to the client's position to find where the frame should + //! be positioned. + /*! + @return The proper coordinates for the frame, based on the client. + */ + void clientGravity(int &x, int &y); + + //! Reversly applies gravity to the frame's position to find where the client + //! should be positioned. + /*! + @return The proper coordinates for the client, based on the frame. + */ + void frameGravity(int &x, int &y); + + //! Gets the window id of the frame's "plate" subelement + inline Window plate() const { return _plate.window(); } + //! Gets the window id of the frame's "titlebar" subelement + inline Window titlebar() const { return _titlebar.window(); } + //! Gets the window id of the frame's "label" subelement + inline Window label() const { return _label.window(); } + //! Gets the window id of the frame's "close button" subelement + inline Window button_close() const { return _button_close.window(); } + //! Gets the window id of the frame's "iconify button" subelement + inline Window button_iconify() const { return _button_iconify.window(); } + //! Gets the window id of the frame's "maximize button" subelement + inline Window button_max() const { return _button_max.window(); } + //! Gets the window id of the frame's "sticky button" subelement + inline Window button_stick() const { return _button_stick.window(); } + //! Gets the window id of the frame's "handle" subelement + inline Window handle() const { return _handle.window(); } + //! Gets the window id of the frame's "left grip" subelement + inline Window grip_left() const { return _grip_left.window(); } + //! Gets the window id of the frame's "right grip" subelement + inline Window grip_right() const { return _grip_right.window(); } - //! Reversely applies gravity for the client's gravity, moving the frame so - //! that the client is in its pre-gravity position - void reverseGravity(); }; }