X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=src%2Fframe.hh;h=40c08199d012620160c25048524fb944a620f85a;hb=7b7ae097a0d389a35967fdab4ea310effcfc42c2;hp=7f146a21f2a224d8f040b4f1cc72edf2d9cba7a0;hpb=861c829ee14fb28a1ccf03f92982ca046ae51278;p=chaz%2Fopenbox diff --git a/src/frame.hh b/src/frame.hh index 7f146a21..40c08199 100644 --- a/src/frame.hh +++ b/src/frame.hh @@ -10,30 +10,36 @@ extern "C" { } #include "client.hh" +#include "backgroundwidget.hh" +#include "labelwidget.hh" +#include "buttonwidget.hh" #include "otk/strut.hh" #include "otk/rect.hh" #include "otk/screeninfo.hh" -#include "otk/style.hh" +#include "otk/renderstyle.hh" #include "otk/widget.hh" -#include "otk/button.hh" -#include "otk/focuswidget.hh" -#include "otk/focuslabel.hh" +#include "otk/ustring.hh" #include namespace ob { -//! Holds and decorates a frame around an OBClient (client window) +//! Holds and decorates a frame around an Client (client window) /*! + The frame is responsible for calling XSelectInput on the client window's new + parent with the SubstructureRedirectMask so that structure events for the + client are sent to the window manager. */ -class OBFrame : public otk::OtkWidget { +class Frame : public otk::Widget, public WidgetBase { +public: + + //! The event mask to grab on frame windows + static const long event_mask = EnterWindowMask | LeaveWindowMask; + private: - OBClient *_client; + Client *_client; const otk::ScreenInfo *_screen; - //! The style to use for size and display the decorations - otk::Style *_style; - //! The size of the frame on each side of the client window otk::Strut _size; @@ -41,57 +47,100 @@ private: otk::Strut _innersize; // decoration windows - otk::OtkFocusWidget _plate; // sits entirely under the client window - otk::OtkFocusWidget _titlebar; - otk::OtkButton _button_close; - otk::OtkButton _button_iconify; - otk::OtkButton _button_max; - otk::OtkButton _button_stick; - otk::OtkFocusLabel _label; - otk::OtkFocusWidget _handle; - otk::OtkButton _grip_left; - otk::OtkButton _grip_right; + BackgroundWidget _plate; // sits entirely under the client window + BackgroundWidget _titlebar; + ButtonWidget _button_close; + ButtonWidget _button_iconify; + ButtonWidget _button_max; + ButtonWidget _button_stick; + LabelWidget _label; + BackgroundWidget _handle; + ButtonWidget _grip_left; + ButtonWidget _grip_right; //! The decorations to display on the window. /*! - This is by default the same value as in the OBClient::decorations, but it + This is by default the same value as in the Client::decorations, but it is duplicated here so that it can be overridden per-window by the user. */ - OBClient::DecorationFlags _decorations; - - //! Reparents the client window from the root window onto the frame - void grabClient(); - //! Reparents the client window back to the root window - /*! - @param remap Re-map the client window when we're done reparenting? - */ - void releaseClient(bool remap); + Client::DecorationFlags _decorations; public: - //! Constructs an OBFrame object, and reparents the client to itself + //! Constructs an Frame object, and reparents the client to itself /*! - @param client The client window which will be decorated by the new OBFrame + @param client The client window which will be decorated by the new Frame @param style The style to use to decorate the frame */ - OBFrame(OBClient *client, otk::Style *style); - //! Destroys the OBFrame object - virtual ~OBFrame(); + Frame(Client *client, otk::RenderStyle *style); + //! Destroys the Frame object + virtual ~Frame(); + //! Returns the size of the frame on each side of the client + const otk::Strut& size() const { return _size; } + //! Set the style to decorate the frame with - virtual void setStyle(otk::Style *style); + virtual void setStyle(otk::RenderStyle *style); + + //! Empty overridden method to prevent automatic alignment of children + virtual void adjust(); + + //! Displays focused decorations + virtual void focus(); + //! Displays unfocused decorations + virtual void unfocus(); + + void setTitle(const otk::ustring &text); + + //! Reparents the client window from the root window onto the frame + void grabClient(); + //! Reparents the client window back to the root window + void releaseClient(); - //! Update the frame to match the client - void adjust(); + //! Update the frame's size to match the client + void adjustSize(); + //! Update the frame's position to match the client + void adjustPosition(); //! Shape the frame window to the client window void adjustShape(); + //! Update the frame to match the client's new state (for things like toggle + //! buttons) + void adjustState(); + + //! Applies gravity to the client's position to find where the frame should + //! be positioned. + /*! + @return The proper coordinates for the frame, based on the client. + */ + void clientGravity(int &x, int &y); - //! Applies gravity for the client's gravity, moving the frame to the - //! appropriate place - void applyGravity(); + //! Reversly applies gravity to the frame's position to find where the client + //! should be positioned. + /*! + @return The proper coordinates for the client, based on the frame. + */ + void frameGravity(int &x, int &y); + + //! Gets the window id of the frame's "plate" subelement + inline Window plate() const { return _plate.window(); } + //! Gets the window id of the frame's "titlebar" subelement + inline Window titlebar() const { return _titlebar.window(); } + //! Gets the window id of the frame's "label" subelement + inline Window label() const { return _label.window(); } + //! Gets the window id of the frame's "close button" subelement + inline Window button_close() const { return _button_close.window(); } + //! Gets the window id of the frame's "iconify button" subelement + inline Window button_iconify() const { return _button_iconify.window(); } + //! Gets the window id of the frame's "maximize button" subelement + inline Window button_max() const { return _button_max.window(); } + //! Gets the window id of the frame's "sticky button" subelement + inline Window button_stick() const { return _button_stick.window(); } + //! Gets the window id of the frame's "handle" subelement + inline Window handle() const { return _handle.window(); } + //! Gets the window id of the frame's "left grip" subelement + inline Window grip_left() const { return _grip_left.window(); } + //! Gets the window id of the frame's "right grip" subelement + inline Window grip_right() const { return _grip_right.window(); } - //! Reversely applies gravity for the client's gravity, moving the frame so - //! that the client is in its pre-gravity position - void restoreGravity(); }; }